Netherlands

After graduating with honors in sociology and specializing in art and media, Luke Conroy spent some time teaching photography, graphic design, art, and media in Australia, a teaching experience that has had a lasting influence on his artistic practice. His background in sociology profoundly shapes his approach: drawing on ethnographic research and storytelling, his practice reflects a fascination with the rituals of everyday life and with the way in which apparent banality carries cultural, historical, and ideological meanings. Conroy deliberately distances himself from traditional documentary methods: he does not seek to capture a single “decisive moment,” but rather accumulates traces of contemporary life : advertising fragments, repurposed slogans, surrealist references, and hyperrealistic imagery generated by artificial intelligence, mirroring the information overload characteristic of the digital age. His eclectic practice spans photography, digital art, video, sound, installation, performance, and virtual reality, giving rise to visually dense works with chaotic compositions, saturated color palettes, and an ironic sensibility, forming veritable visual mind maps that blur the line between social critique and speculation. In his work, he explores the sociocultural forces that shape contemporary life: the climate crisis, colonial legacies, the dominance of technology, and consumerist trends.

Luke Conroy’s projects have received support from leading international organizations, including Creative Europe, the Goethe-Institut, the European Cultural Foundation, the Mondriaan Fund, the Creative Industries Fund NL, and Stroom Den Haag. His solo exhibitions have been hosted by institutions such as Hošek Contemporary in Germany, Concordia in the Netherlands, and the Pier-2 Art Center in Taiwan, while his work has also been presented at renowned festivals such as the International Film Festival Rotterdam, the Geneva International Film Festival, DOK Leipzig, Into The Great Wide Open, the Netherlands Film Festival, the Viborg Kunsthal in Denmark, LINZ FMR in Austria, the Hong-gah Museum in Taiwan, the Thessaloniki Documentary Film Festival in Greece, and DMZ Docs in South Korea. He also serves as co-artistic director and producer at Nullshima Studio in the Netherlands.


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Surfing Dots

Surfing_Dots_Luke_Conroy_Collage.mp4
This piece aims to capture the viewer’s attention through repetition and progressive growth of the colorful space.
technique

collage

format

landscape

duration

02:59

year

n/a

Transport

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More from Luke Conroy

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

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  • Carousel_Laura_Alonso_AI.mp4
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  • Where did you scan from

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