Tinyrainboot

Switzerland

Tinyrainboot is a digital artist specialised in AI and 3D. Through her practice, the artist views her life as an anthropological expedition, probing the existential and most crucial questions of human existence: why am i here? What does it mean to be human? Is this really all there is? She uses writing and art as means to elaborate upon these questions, with much of her work centering upon the present pivotal moment: never before have we been so connected, yet felt so lost.


The internet has been both friend and foe to the artist since her early teenage years, becoming irrevocably woven into her modes of expression and sense of self. For Tinyrainboot, the internet is her diary; pages and scraps of who she was, and who she is, are scattered across its void. She creates not only as a compulsion, but also as a plea: is anybody out there? Can anybody hear me?


Tinyrainboot_3D.jpg

press escape?

i was born in the darkness, and there i was raised —the world is only as small as your cage— a sapling rooted under cover of brush is doomed at birth to turn to dust but bless those hands that peel away what otherwise tangles and decays the gentle slope of a sunlit beam is enough to unfurl dormant dreams. — title: press escape? format: 4k mp4 duration: 17sec process: fully created and animated using blender by tinyrainboot, 07.2024
technique

3d

format

landscape

duration

00:16

year

2024

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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