South Africa

Born and based in South Africa, Hanne-Lizé Delport has built her artistic practice on a resolutely evolving trajectory, in which each new medium enriches the previous one. After studying visual arts, she began her career in stop-motion animation before joining the film industry in 2010 as a set painter and sculptor for film and advertising: this hands-on experience in shaping physical worlds, notably on the film Chronicle (2012), now informs her approach to building digital worlds. In 2018, she embarked on a new chapter by dedicating herself to building worlds in virtual reality, where her passion for nature finally found the space it needed to flourish fully: she loves to infuse the essence of the real world, animals, organic elements, and natural phenomena, into fantastical and immersive landscapes. This approach, which blends the precision of the craftsmanship she acquired on film sets with the freedom inherent in digital modeling, allows her to create a dialogue between the tangible and the imaginary within environments that are both dreamlike and structurally sound. Today, while she continues to build worlds in virtual reality, she is also expanding her practice to contemporary visualization platforms, pursuing her quest for ever-evolving sensory immersion.

Hanne-Lizé Delport’s work has been exhibited throughout South Africa and Europe, and her virtual reality landscapes have also gained recognition across the United States. She notably made a name for herself at the 2022 CES convention in Las Vegas, where she presented an award-winning virtual reality installation. Other immersive pieces of hers have been featured in Forbes magazine, exhibited at the Burning Man festival, and presented at technology conferences across the United States.


Hanne-Lizé_3D.jpg

Place of the Cookie

Place_of_the_Cookie_Hanne-Lizé_3D.mp4
It is said that the Cookie is a generator of happiness and that happiness can attract to every human what he desires.
technique

3d

format

landscape

duration

01:28

year

n/a

Transport

WANT TO BRING ART INTO YOUR SPACE?

More from Hanne-Lizé

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Cybernetic_Flora_v2_Tuğrul_Şalcı_Generative_art.mp4
    Bioluminescence
    50 artworks
  • Aranea_Rosa_Andréa_Philippon_3D.mp4
  • From_The_Redwood_Forest_California_Series_Bård_Ionson_Generative_art.mp4
  • Fantasy_Aquarium_Saeko_Ehara_3D.mp4
  • SOFTER_WATER_Roxi_Basa_3D.mp4
  • Circle_of_Imagination_Yongwoon_Shin_Collage.mp4
  • Paris_Bloom_Vacades_3D.mp4
  • Wisdom_is_the_key_to_happiness_Andrei_Stan_Collage.mp4
  • Dreaming_of_the_Butterflies_Mariano_Peccinetti_Collage.mp4
  • Hyper_Night_Gaël_Corboz_3D.mp4
  • Where did you scan from

    RATE YOUR EXPERIENCE