United States of America

Andrew Knives is a Texas-based motion designer, animator, and visual artist known for creating surreal, cinematic imagery that blends nostalgia, texture, and movement. Drawing inspiration from vintage design, music culture, film, and analog collage techniques, his work combines bold graphic compositions with dreamlike storytelling.
With over a decade of experience, Andrew has developed a distinct visual style that merges handcrafted aesthetics with contemporary motion design. His animations often feature layered textures, retro influences, atmospheric landscapes, and unexpected visual narratives that feel both familiar and otherworldly. Working across animation, design, and visual art, Andrew creates immersive worlds that balance mood, emotion, and striking visual storytelling. His work explores the space between the analog and digital, resulting in imagery that feels timeless, transportive, and distinctly his own.

Throughout his career, Andrew has worked with a diverse range of clients- from agile startups to Fortune 500 companies- delivering tailor-made solutions that truly resonate with their target audiences. Collaborating alongside world-renowned designers within a leading agency, he has guided high-impact projects from initial conceptualization to final delivery, ensuring utmost quality and design coherence. His portfolio highlights include Levi’s + Cactus Tears, an animated campaign blending 2D graphics with dynamic motion design, and “Kendall” for VOGUE Italy, a series of luxury animated digital designs that infused traditional motifs with a modern twist. Additionally, he led the motion graphics for Good American's "Born To Boss" campaign, masterfully combining a compelling narrative with visually engaging animations centered around a retro, 90s aesthetic.


ANDREW KNIVES PHOTO.png

Bloom Horizontal

Bloom_Horizontal_Andrew_Knives_Illustration.mp4

Bloom presents a still life suspended in time, where quiet beauty and restless motion exist side by side. This hand-drawn and digitally animated piece explores the relationship between stillness and movement, permanence and freedom, and the natural tension between rooting oneself and racing forward. It draws its inspiration from traditional ceramic motifs, western iconography, botanical studies, and the visual poetry found in contrasting states of being. By placing peaceful, unmoving flowers in a vase alongside galloping horses depicted on the ceramic surface, the artwork creates a quiet paradox: growth does not always require movement, and motion does not always lead to growth. Ultimately, it reflects the delicate balance between finding contentment where you are and carrying an untamed longing to run toward something more.

technique

illustration

format

landscape

duration

01:00

year

2026

WANT TO BRING ART INTO YOUR SPACE?

More from Andrew Knives

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

+500
artists
View more
+10k
artworks
View more

Where did you scan from

RATE YOUR EXPERIENCE