Benjamin Bardou

France

Benjamin Bardou is a filmmaker, art director, and director based in Paris. He received his artistic training at the Georges Méliès School in Orly, an institute specialized in teaching animation and visual effects techniques. Benjamin Bardou explores the city, nature, and memory through photogrammetry, a 3D capture technique that he has been developing and drawing inspiration from since 2014. In this way, he places technology at the service of memory, seeking to reconstruct the memories and emotions that cities and art evoke. One of his main sources of inspiration is the work of the German philosopher Walter Benjamin, from whom he notably borrows the concept of historical materialism, which he visually reinterprets within the framework of his artworks. His aim is to work with historical materials as well as with simple, prosaic urban elements in order to reach and engage the collective unconscious. His interest in the metropolis has been shaped by the influence of classics such as the film Metropolis, Ghost in the Shell, the photographs of Berenice Abbott, and the manga universe of Katsuhiro Otomo. However, it was his arrival in Paris that transformed this attraction into a true fascination. Bardou sets out in search of the soul of the city. At night, the multitude of streets and the illuminated windows of buildings lend themselves to reverie and imagination. According to him, the form of the city mirrors the memory of places. He explores these different facets through a series of visual poems.

After studying painting, he joined the visual effects industry, where he specialized in matte painting for feature films, commercials, and music videos. Within the studios of Mikros Image, a digital post-production and visual effects company, he now works on the production of feature films, advertising campaigns, and music videos. His work has been exhibited around the world, from Brazil (FILE Machinima) to South Korea (K Museum of Contemporary Art), as well as in France (Collectif Jeune Cinéma and Motion Motion) and Portugal (Centro das Artes), among others.


Benjamin_Bardou_Photogrammetry.jpg

Vertigo

Vertigo_Benjamin_Bardou_Photogrammetry.mp4
In this work, the artist makes a nod to the film "Vertigo" by Alfred Hitchcock.
technique

photogrammetry

format

landscape

duration

02:00

year

n/a

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More from Benjamin Bardou

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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