Benjamin Bardou

France

Benjamin Bardou is a French artist specialized in the process of digital painting. His technique, derived from painting on glass, is used in special effects to recreate architectures and decorations superimposed on previously shot video images. In parallel with his work for the film industry, Benjamin Bardou develops an artistic research around urbanism. His interest in the the metropole manifested itself through the inspirations of classics such as the Metropolis films, Ghost in the Shell, the photographs of Berenice Abbott, or even the manga universe of Katsuhiro Otomo. But it was his arrival in Paris that transformed this attraction into a real fascination. Bardou goes in search of the soul of the city. At night, the multitude of streets and the lit windows of buildings are conducive to reverie and imagination. According to him, the form of the city marries that of the memory of places. He explores these different facets through several visual poems.


Bardou’s first video work in 2010, Paris, Capital of the 19th century, inspired by the book of the same name by Walter Benjamin, is a reflection on cinema as a technique enabling man to live in the new metropolises. Since 2018, the artist has been working on Megalopolis, a collection of visual poems, fragments of a megacity frozen by a dreamed interior vision, strolls in a future Paris inhabited by its past.


Benjamin_Bardou_Photogrammetry.jpg

Vertigo

Vertigo_Benjamin_Bardou_Photogrammetry.mp4
In this work, the artist makes a nod to the film "Vertigo" by Alfred Hitchcock.
technique

photogrammetry

format

landscape

duration

02:00

year

n/a

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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