Rokkan Kim began his artistic practice with digital collage after gaining diverse experiences as the founder of the fashion brand ROKKAN, as well as working as a film producer and exhibition director. His current practice spans media art, sculptural lighting works, painting, and AI-based processes, through which he explores the layered structures of time, memory, and history. Kim’s work focuses on the duality of historical perception—the idea that a single event can be interpreted in radically different ways depending on ideology and perspective. Rather than reproducing established narratives of the past, he collects fragments of records and historical facts and rearranges them into new visual constellations through collage.

Positioned as an observer outside the frame, the artist traces the presence of individuals who have disappeared within vast social and historical structures, constructing visual environments where expansion and conflict coexist. Through the interplay of light, moving image, and material surfaces, Kim creates spaces that do not directly reveal emotion but instead leave room for contemplation, inviting viewers to construct their own meanings and interpretations.


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sea the wall 1

sea_the_wall_1_rokkankim_kim_jonghyuk_Collage.mp4

SEA THE WALL embodies the layered meanings of both “the wall of the sea” and “seeing the wall.”

For centuries, the sea has been both a source of survival and an insurmountable boundary for humanity. Through the sea, civilizations expanded trade networks and pursued their desire to discover new lands. Yet this same pursuit has also contributed to environmental destruction and the climate crisis. The fractures created by human ambition have ultimately revealed the immense power of nature, reminding us that the sea brings both prosperity and fear.

Within the series, architecture symbolizes humanity’s pursuit of order, control, and permanence. The sea, in contrast, represents the unpredictable force of nature and its constant state of transformation. Massive concrete structures confront endless waves that erode, dissolve, and redefine their boundaries, creating an ongoing dialogue between the artificial and the natural.

For me, the sea is a place where fear and comfort coexist. As a child, I nearly drowned, an experience that left me with a profound fear of water. Yet over time, the sea also became a place of contemplation and peace when observed from a distance. This contradiction serves as the foundation of SEA THE WALL. The small human figure that repeatedly appears throughout the series represents both myself and ourselves. Standing between architecture and the sea, the figure becomes an observer confronting the relationship between human civilization and nature. Viewers are invited to project their own memories and experiences onto the work, encountering a sea that is uniquely their own.

Through painting, sculpture, light, and moving image, SEA THE WALL visualizes the moments when nature and the artificial, creation and destruction, fear and comfort collide. Water is gentle, yet impossible to contain. Walls appear permanent, yet are inevitably subject to fracture and decay.

Humanity builds walls, and the sea breaks them down.

Within this endless cycle, the work poses a simple question:

Where do we stand?

And when the wall disappears, what will you see?

technique

collage

format

landscape

duration

01:00

year

2023

Transport

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More from rokkankim (kim jonghyuk)

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Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
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Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

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    Blue Reverie
    102 artworks
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  • Everdream_Mark_Constantine_Inducil_3D.mp4
  • Hyper_Night_Gaël_Corboz_3D.mp4
  • Where did you scan from

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