Matthew Hughes

United Kingdom

Matthew Hughes is a generative artist based in Sheffield. After obtaining a master’s degree in computer science at the University of Sheffield in 2019, his interest in generative art, which he confronted on social networks and at conferences, grew. He then began his own artistic activity. First with a pen plotter, he gradually evolved into a purely digital art practice and started working with 3D art using Blender. Playing between the procedural nodes of software, and his own creativity on python scripts, he explores the possibilities of the various tools he handles to try new things and direct his creativity.


His main goal is to engage viewers by capturing their gaze. He plays with mathematics and code, on various software, and enjoys exploring new things, and new formulas. Very often, he voluntarily writes a line of code that he knows to be false, and unusual, to be surprised and discover new computer rendering. This is how his favorite projects were born.



Matthew_Hughes_Generative_art.jpg

Mystery field 5

Mystery_field_5_Matthew_Hughes_Generative_art.mp4
Playing between the procedural nodes of software and his own creativity on python scripts, the artist explores the possibilities of the various tools he uses to try new things and direct his creativity.  He has fun with mathematics and code and enjoys exploring new things and new formulas.  Mystery Field, for example, is a series of works based on the mathematics of "mystery curves".
technique

generative art

format

landscape

duration

00:48

year

n/a

WANT TO BRING ART INTO YOUR SPACE?

More from Matthew Hughes

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Timeless_Spaces_2_Yves_Peitzner_Generative_art.mp4
    Sculpting Light
    34 artworks
  • Materia_-_horizontal_Anxo_Vizcaíno_3D.mp4
  • +500
    artists
    View more
    +10k
    artworks
    View more

    Where did you scan from

    RATE YOUR EXPERIENCE