loudsqueak

United States of America

loudsqueak creates distinctive works that simulate and transform the various properties of nature. Through explorations of bold color, meditative motion, and juxtaposition of various dimensional spaces, loudsqueak uses distorted physics systems to guide the viewer through common feelings and experiences. His recent works focus on the interaction between particles: how they flock, avoid, cluster and change state from solid, to gas, to liquid. Drawing a parallel between particles and individuals, he reflects on how we, too, continually organize ourselves into social groups defined by socioeconomic status, locale, and race. Through his art, he invites viewers to reflect on their own interactions with others, suggesting that we, like particles, are driven by the laws of physics—humanity is not an anomaly.

loudsqueak's work has been showcased in numerous prominent exhibitions. He participated in the "New Weave" exhibition, first installed at the National Museum of Singapore in early 2021, and later moved to Brisbane, Australia, where it is currently on display. His art was also featured in the "NFT Art Berlin" exhibition, described as a "synthesis of art and electronic music," which took place in April 2022 at Kraftwerk in Berlin, Germany. More recently, select works from his de.saturate collection were included in the 2022 Korea International Art Fair and showcased in a pop-up installation at the LA Film Festival.


loudsqueak_3D.jpg

lack of understanding

lack_of_understanding_loudsqueak_3D.mp4

love and pain both come in cycles

technique

3d

format

portrait

duration

01:21

year

2022

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More from loudsqueak

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

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    Playing with matter
    74 artworks
  • Adam_Kruseman_Rafafans_Collage.mp4
  • Floating_Rocks_Gaël_Corboz_3D.mp4
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