Guli Silberstein

United Kingdom

Guli Silberstein is a London-based digital artist working since his graduation from the M.A. in Media Studies at The New School New York in 2001. Neural networks of artificial intelligence, digital video ‘glitching’ and post-production work have been enabling him to create dreamlike sequences reflecting the present day and questions of modern and future life, inspired at the same time by the tradition of art and cinema. 

Silberstein's award-winning video works have been shown extensively in festivals and exhibitions, naming a few: WRO Media Art Biennale Poland, Transmediale festival Berlin, FILE São Paulo Brazil, London Short Film Festival, Bemis Center For Contemporary Arts USA, and the Royal Scottish Academy Edinburgh. His short AI videos are popular online on social media, with 150k+ followers and millions of views in total and growing.


Guli_Silberstein_AI.jpg

Extant

Extant_Guli_Silberstein.mp4
This work explores the experience of existence in times of global ecological crisis, and explores the aesthetics of moving images through new digital processing and artificial intelligence technologies. In this case, the artist presents us with pictorial images and lush landscapes captured during walks in nature, on a background of music composed by Adam Silberstein.
technique

video

format

landscape

duration

02:57

year

n/a

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More from Guli Silberstein

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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