Elena Iv-skaya (1985–2025) was a contemporary fine art photographer whose distinctive visual language united fashion, contemporary art, and cinematic storytelling. Based in Switzerland, she began her career as a model before moving behind the lens to develop her own creative vision, drawing inspiration from Mediterranean light, Slavic femininity, and the vibrant landscapes of Réunion Island. Working independently from concept to final image, she crafted her own artistic direction, styling, and sets, producing powerful compositions where color, elegance, and emotion exist in perfect harmony, images that transcend traditional fashion photography to become timeless celebrations of feminine strength, beauty, and freedom.

Elena's work was featured in international publications including Vogue, Harper's Bazaar, L'Officiel, Cosmopolitan, Elle, and Glamour, and commissioned by major international brands including Lalique, Avon, and Leclerc. Today, her photographs continue to live in private collections as well as carefully curated corporate, hospitality, and architectural spaces, where they bring warmth, inspiration, and a distinctive visual identity. Elena passed away in 2025 at the height of her artistic career. Her legacy continues through a carefully preserved archive, allowing her vision to inspire new audiences around the world.


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Desert Blues V

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Elena’s photography is inspired by the models she works with and by feminine elegance. It produces colourful, clear and expressive images at the intersection of haute couture and graphic art.
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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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