She graduated with a degree in graphic design from the Universidad Europea de Madrid in 2014, a choice she explains as stemming from her desire to have “the surest way to build a career doing something creative ”. Lisa Odette began her professional career as a motion designer and graphic designer at Bluecell, then as a CG art director at Serial Cut, before going freelance in 2020. An introvert by nature, she recalls spending her childhood drawing for hours on end, alone; a passion that still infuses each of her creations today. Her work gradually shifted from graphic design to illustration, then to motion design, before she learned 3D software at a specialized studio, where she slowly began developing personal projects centered on female figures. Her style, which she herself defines as simple yet detailed forms blended with vibrant colors, explores the essence of femininity through balanced and eye-catching compositions, where light plays a decisive role: she likes to say that the same project can evoke radically different atmospheres depending on how she works with the lighting. Refusing to use pre-existing or realistic 3D models, she prefers to create everything from scratch, patiently building her own library of assets. Deeply influenced by avant-garde art movements, particularly Fauvism, as well as contemporary design trends, she approaches each new series with a fresh technical approach, constantly reinventing herself to push the boundaries of her own style.

Lisa Odette has collaborated with MTV Latin America as part of International Women’s Day. She has been featured in articles in magazines such as Gabari Magazine and Beware Magazine, and has been highlighted by specialized platforms and publications such as Visual Atelier 8, SuperRare Hi-Arts, and Suburbs Gallery in Canada. She has also sold several of her creations as NFTs, notably on the Foundation platform.


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Lonely Blossom

Lonely_Blossom_Lisa_Odette_3D.mp4
The first flower grew.
technique

3d

format

portrait

duration

00:36

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n/a

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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