NoCreative

Denmark

Kristian Levin aka noCreative is a 3D Artist working out of Copenhagen, Denmark. He has 15+ years of experience across multiple disciplines in the creative industry, including the traditional art space and fine arts photography. Known for his striking highly detailed, technical, signature 3D cloth and interior/environment work, he has set himself apart within the NFT art community as a thought leader, artist, collector and curator.


Kristian entered the NFT scene in late 2020, enabling a life long dream of becoming an established artist. He has been exhibited at multiple venues the world over like; Calgary contemporary, TED Vancouver, Beijing contemporary, TEFAF in the Netherlands, the Stratosphere in Beijing and at multiple billboards in Times Square during NFT NYC, to name a few. Kristian is considered a community leader within the NFT Twitter space and has amassed a following of over 33k which is growing at a rate of 8% per month. He's been a curator on two official drops on Makersplace, one for SuperRare in association with NEAL and recently did his first curated drop on Nifty Gateway.


NoCreative_3D.png

En Route

En_Route_NoCreative_3D.mov

Restrained we dreamed the unattainable, of acquisition, of possession, of autonomy, of provenance In ambiguous birth, aestheticism flourishes, transgresses, perishes

Since the inception of the craft, digital artists have been restricted. We were held back as creatives making the only way to "make it" through the commercial, tv or movie industries. We have been told our art was worthless, indoctrinated to believe it. The digital age has now given us value, we have been given provenance, we have been set free. Right now, we are in a melting pot-chaotic, jumbled together, all under one umbrella... we are searching for our place in this chaos.

Some will rise and become artists of this century while others will fail and be filtered out. New styles of art are emerging, while others are whittling and dying forever. En Route is a piece that was inspired by Hans Haackes Blue sail installation from 1964. With En route Kristian envisioned doing something highly technical; making the impossible loop. By taking the erratic nature of a piece of cloth in the wind and seamlessly looping it, he has created a contemporary art installation viewed through a screen. While Hans Haackes was restricted by basic physics, Kristian was not. He has done the impossible : this is art in transformation. The sound scape is my own recordings from Vesterlyngen in Denmark, which was the inspiration for the flora. The underlying drone is: Am der schöne blauen Donau by Johann Strauss II, slowed by 800%, cut and chopped(an ode to spring and summer).

Technical breakdown: Kristian used Cinema 4D to create the scene, topology and flora. The cloth simulations were done in Houdini. Textures are hand painted in photoshop, visualized in Octane Render, as well as the lighting and camera art direction. All post production is done in DaVinci Resolve.

Exhibitions: This artwork was a part of the showing at LOOK 22 at the Calgary. Contemporary, along with artists like Andy Warhol(first NFTs to be part of a CC exhibition). It will also be a part of the art fair exhibition at the Beijing Contemporary Where I've acted as a guest curator of the NFT part of the exhibition, in association with SuperRare.

technique

3d

format

landscape

duration

04:26

year

2022

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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    63 artworks
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