Luigi Honorat is a French artist based in Tokyo. He studied sculpture at Musashino Art University in Japan, before becoming a professor there himself. His practice explores sculpture free from material constraints, through digital studies and the decomposition of volumetric forms, both classical and abstract. It is in his Intangible series, begun in June 2017, that this exploration comes into its own: each study, completed in a single day and focused on a single idea, explores the possibilities of procedural modeling and animation. The starting point for this approach is as pragmatic as it is conceptual: the lack of a studio and storage space, constraints inherent to the practice of sculpture in a city with limited space like Tokyo. However, he never compromises on sculptural coherence; although entirely designed in 3D, each piece retains certain limitations of physical sculpture, occupying a given space and using only one type of material at a time, so that each digital work could, hypothetically, be transformed into a real sculpture.

Luigi Honorat has worked for major brands such as Apple and has exhibited on numerous occasions in France and Japan, including at the National Art Center and the Fuchu Art Museum in Tokyo, as well as at the Ome Art Festival. His work earned him the Takashi Shimizu Award in 2015. His practice also extends to musical collaborations: he has created visuals for several artists, including Micka Luna, Ian Chang, and Lee Ranaldo.


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Intangible - selection

Intangible_-_selection_Luigi_Honorat_3D.mp4
The Intangible series is an ongoing form study exploring the possibilities of modeling and procedural animation. Started in June 2017, each study was completed in one day and focused on a single idea. Although it is entirely made in 3D, the series retains some of the limitations of physical sculpture as it unfolds in a particular space, using only one type of material at a time. Each study is carried out so that, hypothetically, the work rendered in 3D can be transformed into a physical sculpture. The starting point of this series was the lack of studio space and storage and the difficulties of working in sculpture in a limited space city like Tokyo.
technique

3d

format

landscape

duration

03:49

year

n/a

Transport

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
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Video
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