United States of America

Yama (Sihan) Li is a Los Angeles–based multimedia artist, visual designer, and curator whose practice spans CG animation, film directing, motion design, graphic design, and digital media art. Through abstract, dreamlike, and stream-of-consciousness imagery, Li explores bodily movement and perception, deconstructing and reconstructing notions of personal identity in relation to the surrounding world. Her poetic visual landscapes invite viewers to engage with questions of identity on an intuitive and emotional level, unveiling a personal narrative and an intricate relationship with the world through mixed digital media.

Li holds a BA from UCLA's Design Media Arts program and an MFA in Experimental Animation from CalArts. She currently works at Refik Anadol Studio, alongside her own independent practice.


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Silent, Listen 01

Silent__Listen_01_Yama_Li_Generative_art.mp4

Featuring Choreography and Dance by Cirrus Marlo Sauma

Silent, Listen 01 is the first chapter of animation series Silent, Listen, which touches upon the Buddhist notion of “form.Drawing from the Diamond Sutra (“All appearances are illusory. If one sees that all appearances are not appearances, one sees the truth,") the work follows an ever-flowing, constantly transforming figure wandering through the wilderness in search of truth.

Everything we see and feel with our human sensory organs is no more than a projection of our own desires and obsessions. What we perceive is not necessarily reality. Forms or appearances are ultimately just illusions. Skins on the surface morph constantly, Inner spirits flow endlessly.

Where do we see permanence?
Where do we see immortality?
Where do we see reality?

Like the shadow of the moon in water, like the hallucination of flowers in a mirror, nothing lasts. They all fade away.

technique

generative art

format

landscape

duration

01:00

year

2026

Transport

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More from Yama Li

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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