Treeskulltown

France

Treeskulltown is the conceptual avatar of a French multidisciplinary artist. For the last 4 years, he has been working in the field of digital art. Having grown up in the 80s, the emergence and development of computer technologies and techniques resonated with him and fuelled his curiosity. With 20 years of experimentation and hybridisation between physical and digital art under his belt, his work today is as much a personal quest as an artistic one. When he became a father, a need for simplicity and freedom, combined with the constraints of mobility, led him to return to the source of the desire to create and the pleasure of doing so, using organic materials (earth, paper, paint, cardboard, wood, etc.). It's a way of rediscovering meaning by naturally reconnecting with feelings and emotions. His aim is to develop a temporal parallel, a conversation, with the masters of classical art, to create a sub-reality to art history using mixed media animation techniques, thus creating an analogue palimpsest in digital strata.

Very involved in the crypto-artist community, his works are collected in Ethereum on FOUNDATION, in Tezos on OBJKT and in Bitcoin on GAMMA. Since 2022, his work has been exhibited and presented internationally at major events such as Art Crush Gallery, MOWNA, NFT NYC, NFT Japan, DAM Zine, NFC Lisbon, NFT Factory Paris, R HAUS Art Basel Miami, QUANTA Gallery London, IHAM NFT Gallery Paris. He was also selected in 2024 in The Hug 100 artists to watch and in the N3W Society Bookzine with the web3 agency: BRAWHAUS. His continual quest to reinvent himself and experiment provokes an emotional interaction with the viewer while guiding them with a subtle and conceptualised narrative.


Treeskulltown_Collage.png

Xanthoptia_03: The Seeder

Xanthoptia_03_The_Seeder_Treeskulltown_Collage.mp4

This is my project exploring Van Gogh’s “The Sower” through a “sub-realistic interpretation” using contemporary techniques such as studio-photographed acrylic paint and digital animation, demonstrating the ongoing dialogue between different eras and cultures. This approach can breathe new life into classic works and make them accessible to contemporary audiences.

The Black Pixel as a Meditation Point:
The inclusion of the black pixel as a meditation point adds another dimension. It invites viewers to contemplate the duality between chaos and harmony, light and dark, reflecting the complexities of human existence. This element encourages introspective reflection.

Connecting modern life to classical masterpieces highlights the timeless relevance of art and its ability to transcend boundaries. This approach can spark meaningful conversations about the human experience across different eras and contexts.

A tribute to: The sower (after Millet) – Vincent Van Gogh: 1889
See the original work at the Van Gogh Museum

technique

collage

format

landscape

duration

00:59

year

2025

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More from Treeskulltown

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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