Treeskulltown

France

Treeskulltown is the conceptual avatar of a French multidisciplinary artist. For the last 4 years, he has been working in the field of digital art. Having grown up in the 80s, the emergence and development of computer technologies and techniques resonated with him and fuelled his curiosity. With 20 years of experimentation and hybridisation between physical and digital art under his belt, his work today is as much a personal quest as an artistic one. When he became a father, a need for simplicity and freedom, combined with the constraints of mobility, led him to return to the source of the desire to create and the pleasure of doing so, using organic materials (earth, paper, paint, cardboard, wood, etc.). It's a way of rediscovering meaning by naturally reconnecting with feelings and emotions. His aim is to develop a temporal parallel, a conversation, with the masters of classical art, to create a sub-reality to art history using mixed media animation techniques, thus creating an analogue palimpsest in digital strata.

Very involved in the crypto-artist community, his works are collected in Ethereum on FOUNDATION, in Tezos on OBJKT and in Bitcoin on GAMMA. Since 2022, his work has been exhibited and presented internationally at major events such as Art Crush Gallery, MOWNA, NFT NYC, NFT Japan, DAM Zine, NFC Lisbon, NFT Factory Paris, R HAUS Art Basel Miami, QUANTA Gallery London, IHAM NFT Gallery Paris. He was also selected in 2024 in The Hug 100 artists to watch and in the N3W Society Bookzine with the web3 agency: BRAWHAUS. His continual quest to reinvent himself and experiment provokes an emotional interaction with the viewer while guiding them with a subtle and conceptualised narrative.


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PENSER

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Triptych: Reading, Thinking, Writing:


The Triptych as a Fundamental Process of Contemporary Art
In the field of contemporary art, the triptych "Reading, Thinking, Writing" goes beyond a simple sequence of actions to become a central philosophical concept. It describes a dynamic and cyclical process through which the artist and the viewer engage with the world and the work of art. This triad shifts the focus from the finished art object to the intellectual approach and the production of meaning. The artwork is no longer merely an aesthetic end, but a device that activates or embodies this process.


I. Reading: The Act of Reception and Deconstruction
Philosophically, reading is not a passive act of absorbing information. It is an active interpretation, a hermeneutic. Inspired by thinkers such as Roland Barthes ("The Death of the Author") or Jacques Derrida (deconstruction), the act of reading is a way to uncover the structures, codes, unspoken elements, and intertextualities that compose a "text," whether literary, visual, or social.
In contemporary art, "Reading" translates in several ways:

  1. Reading the artwork: The viewer is invited to decode the work as a language. They read the signs, symbols, references to art history, politics, and popular culture. Joseph Kosuth's work One and Three Chairs (1965), which presents a chair, its photograph, and its dictionary definition, is a direct call to read the different regimes of representation.

  2. Reading the world: The artist is above all a reader of the surrounding world. They read archives (like Anselm Kiefer), information flows, urban landscapes, social structures. This reading is the raw material for their thinking.

  3. The integration of text: Many artists, from Jenny Holzer to Lawrence Weiner, integrate text directly into their works. The word is no longer just a caption; it is the artwork. The viewer is forced to shift from a mode of visual contemplation to a mode of literal reading, and thus, of interpretation.


II. Thinking: The Space of Conceptualization and Critique
"Thinking" is the central pivot, the moment of digestion, critique, and conceptualization. It is the mental space where "read" information is analyzed, connected, questioned, and transformed into an idea or intention. Philosophically, this refers to Cartesian doubt, Kantian critique, or Hegelian dialectics: a process of reflection leading to new understanding.
In contemporary art, "Thinking" is the heart of conceptual art:

  1. The primacy of the idea: As Sol LeWitt said, "the idea becomes a machine that makes the art." The material execution of the work is secondary to the concept that underlies it. The thought, the approach, is the work itself.

  2. Art as research: Many contemporary practices resemble research ("research-based art"). The artist thinks like an investigator, philosopher, or sociologist. Collectives like Forensic Architecture use investigative methods to think about and expose complex realities.

  3. Provoking the viewer’s thought: The work is not there to give answers, but to pose questions. It is an "object to think with," a catalyst that activates the public’s critical reflection on aesthetic, ethical, or political subjects. Ambiguity, paradox, and incompleteness are strategies used to stimulate this thinking.


III. Writing: The Materialization and Inscription of Thought
"Writing," in this context, goes far beyond the act of tracing letters. It is the act of giving form, materializing thought, leaving a trace, inscribing oneself in the world. For Derrida, writing is that original inscription that even precedes speech. It is an action that structures reality and makes it communicable.
In contemporary art, "Writing" is the act of plastic and semantic production:

  1. Giving form to the idea: Whether through an installation, a performance, a video, or a painting, the act of creating is a form of writing. The artist writes with materials, spaces, bodies, sounds. They translate a concept (the thought) into a sensory form (the work).

  2. Text as performance: The act of writing can become a performance in itself. The artist stages themselves writing, turning the process into a spectacle, as in certain works by Hanne Darboven or Sophie Calle where protocol and written narration are central to their practice.

  3. Writing one’s own narrative: The artist writes their place in art history. The wall label, the status of artist, the title of the work are acts of writing that guide the reading of their work and position it within an intellectual field.


Conclusion: A Cyclical Conception
The philosophical concept of "Reading, Thinking, Writing" defines contemporary art not as a production of decorative objects, but as an intellectual and critical practice. These three actions are not linear but form a continuous feedback loop:
• The artist reads the world, which feeds their thinking.
• They think to develop a concept, which they write in the form of a work.
• This work is then given to the viewer to read, who in turn thinks and “rewrites” the work through interpretation.
• This new interpretation reintegrates into the cultural field, becoming a new text for other artists to read.

The contemporary artwork, conceived through this lens, is a space of dialogue, an interface where the acts of reading, reflection, and inscription meet and generate infinite meanings. It is less a statement than an ongoing conversation.

Tribute to Van Gogh:
"Portrait of Alexander Reid"
in the Fred Jones Jr. Museum of Art collection

Hybrid digital version:
2160 x 3840 px / 4K MP4 / 116 MB / 8 fps / 1/1 edition on @objktcom

technique

collage

format

portrait

duration

00:59

year

2025

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Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
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3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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