Born in 1992, Marine Bléhaut is a French multidisciplinary artist based in Paris, whose work sits at the intersection of cinema, digital art, and artificial intelligence. Trained in art history, cultural management, and graphic design, she began her practice in contemporary drawing before moving into digital media. Drawing on anonymous photographic archives, experimental cinema, and various references from contemporary drawing, she now creates films, video fragments, and photographic collections. Her practice combines multiple digital tools, AI models, and platforms to produce fragmented works that unfold across shifting boundaries: fragility and emancipation, alternative narratives and dominant storytelling, realistic textures and AI-specific imperfections. She approaches memory as a permanent reconstruction, porous and biased, building artificial archives where glitches and anatomical errors echo that same fragmentation.

The artist, now part of the New French Touch collective, is featured in GxrlsRevolution's catalogue of 100 Women to Watch in NFTs, a collective founded by Annelise Stern and JessyJeanne. Her work has also been presented at Rome New Media Week; Art on Tezos, Berlin (2025); the Speculative Agency Award with Cifra (November 2025); POSITION Art Fair in Berlin (September 2025); and as part of the exhibition AI, My Sparring Partner with 1703 x Havas, Paris (2024).


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The Indigo Side of Ourselves

The_Indigo_Side_of_Ourselves_Marine_Bléhaut_Collage.mp4

The blue side we reject, and want to exclude from ourselves. But we can never do. In a scene from Haxan (1922), a woman (considered as hysterical and excluded from society), walks in her sleep. At the center, families of bacteria and insects that we accept or destroy. A video about self-acceptance and self-rejection.

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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