Andrés Reisinger (b. 1990, Argentina) is a visual artist and designer based in Madrid and Barcelona, working at the crossroads of the digital and the physical. Trained across digital artworks, large-scale installations, and object design, he has built a distinctive visual language that treats materiality, space, and perception as sites of inquiry rather than fixed conditions. His practice dissolves the boundary between function and illusion, turning digital objects into provocative reflections on technology and culture. What began as an individual practice has evolved into Reisinger Studio, a creative powerhouse where a specialized, multidisciplinary team of artists, designers, and technologists drives the conceptual and technical ambition behind every project.

His work has been shown at institutions including Palazzo Strozzi in Florence, the MAK Museum in Vienna, the Design Museum Gent, Faena Art in Miami, the Pérez Art Museum Miami, Nilufar Gallery in Milan, and the Vitra Design Museum, as well as at Moco Museum in both Amsterdam and Barcelona. In 2024, he stepped into a curatorial role as curator and creative director of Science Fiction Design: From Space Age to Metaverse at the Vitra Design Museum. His practice has extended into public space through the Take Over series of physical installations, staged in cities including Miami, Jeddah, Madrid, Paris, New York, Shanghai, Venice, and Milan. His work has been widely covered by international press, including Forbes, Dezeen, Wallpaper, Vogue, and Architectural Digest, and recognized with the Young Guns award (2017) and inclusion in Forbes 30 Under 30 (2020).


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Romantic Machines 012 - Horizontal

Romantic_Machines_012_-_Horizontal_Andres_Reisinger_3D.mov

The Romantic Machines series is part of an ongoing body of work Andrés Reisinger has been developing over the past five years, exploring how the emotional sensitivity and atmospheric qualities of Impressionism can be translated into the digital realm.

The works begin through a hybrid process combining photography, scans of flowers, painterly gestures, and fragments of brushstrokes, which are then reconstructed within volumetric 3D environments. Through the use of virtual camera lenses, depth of field, motion blur, and temporal processing techniques that generate multiple layers of interpolated frames beyond real-time capture, the pieces drift into a space between memory, painting, and simulation.

All of the works belong to a dreamlike universe inspired by plants, flowers, and organic forms. Nature becomes both subject and emotional language, allowing the artist to soften the coldness of machines and bring a sense of romance, fragility, and human intimacy into digital space.

Rather than attempting to imitate traditional painting, the works seek to expand its emotional logic through contemporary tools and technologies.

technique

3d

format

landscape

duration

04:48

year

2025

Transport

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More from Andrés Reisinger

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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