Andrés Reisinger (b. 1990, Argentina) is a visual artist and designer based in Madrid and Barcelona whose practice explores the intersection of digital and physical realms. Working across digital artworks, large-scale installations, and object design, he has developed a distinctive visual language that examines materiality, space, and perception in contemporary culture.

His work has been exhibited at institutions including Palazzo Strozzi, the MAK Museum in Vienna, the Design Museum Gent, Faena Art in Miami, the Vitra Design Museum, and MOCO Museum in Amsterdam and Barcelona. In 2024 he served as curator and creative director for "Science Fiction Design: From Space Age to Metaverse" at the Vitra Design Museum. His contributions to the field have been recognised through the Young Guns award (2017) and inclusion in Forbes 30 Under 30 (2020).


Romantic Machines 013

013.mov

The Romantic Machines series is part of an ongoing body of work Andrés Reisinger has been developing over the past five years, exploring how the emotional sensitivity and atmospheric qualities of Impressionism can be translated into the digital realm.

The works begin through a hybrid process combining photography, scans of flowers, painterly gestures, and fragments of brushstrokes, which are then reconstructed within volumetric 3D environments. Through the use of virtual camera lenses, depth of field, motion blur, and temporal processing techniques that generate multiple layers of interpolated frames beyond real-time capture, the pieces drift into a space between memory, painting, and simulation.

All of the works belong to a dreamlike universe inspired by plants, flowers, and organic forms. Nature becomes both subject and emotional language, allowing the artist to soften the coldness of machines and bring a sense of romance, fragility, and human intimacy into digital space.

Rather than attempting to imitate traditional painting, the works seek to expand its emotional logic through contemporary tools and technologies.

technique

3d

format

portrait

duration

04:26

year

2025

WANT TO BRING ART INTO YOUR SPACE?

More from Andrés Reisinger

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

+500
artists
View more
+10k
artworks
View more

Where did you scan from

RATE YOUR EXPERIENCE