Rebecca Rose

United States of America

Rebecca Rose is an award winning collage artist exploring various collage methods including sculptural, digital, immersive, and holographic collages. Rose's work is in several private collections, and has been awarded fellowships for residencies at Ox-Bow/SAIC and the Joan Mitchell Foundation. She is a recipient of multiple prominent grants and awards, and creates works in her Florida studio.

She began analog collage in 1993, digital collage in 1998, sculptural collage in 2000, sculptural collage walk through art installations in 2001, holograms of her sculptural collage in 2015, digital collage and holograms on the blockchain in 2021, and is currently working on bringing her 3D collages into the metaverse as glb walk-through art installations which will then be brought back into the physical space as life-sized walk through art installation holograms.


Rebecca_Rose_Collage.jpeg

Raise A Glass Or Two

Raise_A_Glass_Or_Two_Rebecca_Rose_Collage.mp4

Vous souvenez-vous comment nous avons ri pendant des heures? Rien ne semble être comme avant. C’était le bon temps, mon ami, et nous pensions qu’il ne finirait jamais...

Lorsque j’ai réalisé cette pièce pour une exposition de collage à ihamnft à Paris, intitulée « Edited World », je réfléchissais à la manière dont les choses pouvaient changer rapidement et radicalement, pour le meilleur ou pour le pire. Nos propres mondes personnels de bonheur peuvent être modifiés et changés sans que nous en soyons responsables. Ne jamais les prendre pour acquis.

J’ai écouté la chanson de Mary Hopkins « Those Were the Days » à répétition pendant une semaine, un morceau qui m’a en partie inspirée. Consacrez-lui une écoute, l’une de ces grandes chansons britanniques oubliées d’antan. Mais je pensais aussi à un vieux épisode de Twilight Zone, « People Are Alike Everywhere ». Et nous le sommes.

Dans n’importe quel endroit, à n'importe quel moment, avec n’importe quel groupe de personnes, nous pouvons passer nos heures à rire et ne réaliser ce que nous avions seulement après l'avoir perdu. J'ai donc mis cette œuvre en boucle pour signifier que les bons moments peuvent revenir aussi vite qu’ils sont partis. Et il y aura un autre moment où nous levons un verre ou deux pour le célébrer.

La taverne symbolise un rassemblement communautaire, une oasis d'esprits semblables qui résistent à l’épreuve du temps, bon ou mauvais. Pour montrer que nous avons encore ce lieu métaphorique où nous pouvons nous rassembler dans la solidarité et la résolution.

Alors, quand vous pensez à vos propres moments heureux, allez-vous les célébrer dans l’instant ou regarder en arrière une fois que ce temps est passé et les célébrer ensuite?

Parce que ces jours plus heureux ne sont jamais garantis et peuvent succomber au changement en un instant.

technique

collage

format

landscape

duration

01:00

year

2023

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More from Rebecca Rose

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Paris_Bloom_Vacades_3D.mp4
    Next stop: Paris
    30 artworks
  • Resonance_of_the_Soul_Barış_Varujan_Kabalak_3D.mp4
  • +500
    artists
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    +10k
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