A graduate of the Hague Academy of Fine Arts, Saeko Ehara later completed her training in UI/UX design at Digital Hollywood Studio in Tokyo before joining the sixth cohort of the VerticalCrypto Art Residency in 2023. This dual background, spanning classical fine arts and digital technologies, shapes a practice in which artificial intelligence, generative art, and 3D scanning become tools for translation rather than reproduction. Saeko Ehara does not seek to faithfully reproduce the objects or memories she captures: through digitization, they take on new contexts, bearing the traces of memory, time, and personal experience. Her creative process draws on an intimate aesthetic, that of “kirakira,” literally “sparkling,” a Japanese term referring to those fleeting moments when the ordinary is transformed and the heart is seized by an unexpected light. Shiny anime cards, transparent stickers, acrylic jewelry, glassware, and flower encyclopedias worn thin from being leafed through: these are all fragments of childhood that tirelessly resurface in her works, where the flower functions less as a botanical subject than as a vehicle for emotions and pre-verbal sensations. For her, digital technology is not merely a production tool but a medium that allows us to rewrite our relationship with the world, making visible both what is lost and what is born in the act of transformation.

Saeko Ehara’s work has been exhibited at international institutions and art fairs such as the Theater of Digital Art in Dubai, the Grand Palais Immersif in Paris, ARTECHOUSE in Washington, D.C., CADAF New York, Crypto Art Week Asia, and REFRACTION 02, with solo and group exhibitions in Tokyo, New York, Dubai, London, Los Angeles, as well as Zurich, Bern, and Seoul. She is represented by several galleries and platforms, including √K Contemporary and The Chain Museum in Tokyo, Galerie Glaab in Bern, and Artpoint in Paris. Her institutional and commercial collaborations include the Swiss Pavilion at EXPO 2025 Osaka-Kansai for Nestlé Japan, a collaboration with Asahi Super Dry in Australia, and projects for ETERNAL Art Space (Sydney, Riyadh, Tokyo). Alongside her work as a visual artist, she is also a prolific VJ, notably performing at MUTEK JP at Tokyo’s Shibuya Stream Hall, bringing her dazzling creations to concert halls and arenas.


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Pink Harmony

Pink_Harmony_Saeko_Ehara_3D.mp4

‘Pink Harmony’ is a part of the series ʻHarmonies’. It was created for the Braw Haus x PolyOne special curation in 2022. It is said pink gives the impression of cuteness, happiness and love.

Sound artist: Shuta Yasukochi

Song title: Particle (In Full Bloom)

Released by: VAAGNER 

technique

3d

format

landscape

duration

01:50

year

2022

Transport

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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