With a bachelor’s degree in interior design from Toronto Metropolitan University, Zoe Osborne grounds her artistic practice in this dual culture of spatial design and digital imagery. Since 2020, she has been creating digital narratives exploring themes of homesickness and escape through Caribbean culture and architecture. Her creative practice focuses on Caribbean symbolism and narratives, which she expresses through installation art, interactive art, 3D spatial design, and augmented reality design: a variety of mediums that reflect her background in interior design. As the founder of Mahogany Culture, a collective dedicated to preserving Caribbean culture, she uses this platform to highlight creators from the region and document contemporary Caribbean aesthetics and experiences. This commitment to cultural transmission extends to her participation in 2024 in AI research conferences at the University of the West Indies, where she will be a speaker.

Zoe Osborne has been exhibited in London, Toronto, New York, Barbados, and Dubai, as well as on the SuperRare NFT platform, notably during “Digital Heritage” and “Black*rare.” Among her notable exhibitions are her participation in the Refraction Festival during Miami Art Week, at the SuperRare gallery in Soho, New York, at the Wow Summit in Dubai, and in several exhibitions organized by the National Cultural Foundation of Barbados. She was also a resident of Elevate’s first NFT residency program in Toronto in 2022, followed by a virtual digital residency with The Caribbean Digital in 2024. Her work has been featured in publications such as Hypebae, Shout Out Miami, Azure Magazine, and Princeton University’s Pigdin magazine, and she has been interviewed by outlets including TD Stories and the Barbados National Cultural Foundation.


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Flowerhaven: Front Yard

Flowerhaven_Front_Yard_Zoe_Osborne_3D.mp4

An ode to flower gardens and grandmothers that bloom

the sweetest in the early morning honey dew.

technique

3d

format

landscape

duration

01:00

year

2022

Transport

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More from Zoe Osborne

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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