Irina Angles

France

Irina Angles is a Ukrainian dancer, choreographer, and multidisciplinary artist currently based in Paris. Born in the small mining town of Donetsk, she defines herself as a self-taught artist. She navigates between contemporary and urban dance scenes. Having taken contemporary and modern dance courses, she is also influenced by hip-hop, funk, and vogue culture. As a choreographer and performer, she is interested in the forms surrounding her and those she can create with her own body, exploring the relationship between modern architecture, interior design, exterior forms, and geometric movement. She has won prizes at various battles and competitions; was a participant and judge of different festivals worldwide; performed at different shows and exhibitions (“BAUHAUS-100”, MoCA); taught a "Geometry in our bodies" course; was invited as a speaker on TEDx; collaborated with various brands such as Harper’s Bazaar, Pandora jewelry, and more.

Irina is fascinated by the relationship between video and dance and looking for ways to create a dialogue between cutting-edge technologies (AR, VR, AI), digital arts, and the human through movement. This dialogue enriches her dance practice. Through the intense creativity she seeks through various collaborations with other artists, she pushes the limits of the definition of dance and the form it can take, visually and conceptually.mHer artworks are presented and exhibited worldwide: VR project “THETA” at the “NOOR light festival KSA, 2022; Short dance film “In the middle of Nowhere” at Pompidou Art Center as a part of The “Hors Pistes” festival 2022; short dance film with projection mapping “ID” at the “Future Summit” 2020, Shanghai; and many other events and exhibitions in Los Angeles, Paris, Beijing, Shanghai, NY, Brussels, Lisbon....


Irina_Angles_Video.png

Eyes Wide Shut

Eyes_Wide_Shut_Irina_Angles_AI.mp4

"Eyes wide shut" is a powerful reminder of the courage required to see our loved ones anew – to witness their essence without the filters of our perceptions. It encapsulates the dream of harmonious connections where individuals are free to be themselves and find solace in the genuine understanding of one another.


AI art, Music: Roope Rainisto

Choreography, Dance: Irina Angles, BALE

Camera: Rita Lira

technique

ai

format

landscape

duration

00:49

year

2023

WANT TO BRING ART INTO YOUR SPACE?

More from Irina Angles

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Aranea_Rosa_Andréa_Philippon_3D.mp4
    Biomimetics
    73 artworks
  • I_Just_Want_To_Live_In_Love_With_You_I_Luzroja_Collage.mp4
  • Kin_I__Shavonne_Wong_3D.mp4
  • Translucent_Virtual_Nature_Study_Zork_Haiyu_Zheng_3D.mp4
  • +500
    artists
    View more
    +10k
    artworks
    View more

    Where did you scan from

    RATE YOUR EXPERIENCE