Russell Klimas

United States of America

Russell Klimas is a digital artist and a light paint photographer. He started his artistic career in photography, after becoming fascinated with the technique of light painting photography. In this approach, the artist rarely uses photo manipulation software, and instead replies on long exposures, a few other handy devices, and a lot of strategic planning to create his visual light painting effect.


As an artist, Russell is always exploring new mediums and pushing them to their limits. In 2022, he began collaborating with AI to create art. He often looks to existing pieces of art and explores how they can be remixed into something new, putting a new perspective on an old thought. As the AI landscape continues to grow, he's often adding new skills in 3D and realtime interactive software to elevate the possibilities in AI art.


Russell_Klimas_AI.jpg

Ally the Piper

Ally_the_Piper_Russell_Klimas_AI.mp4

Using Deforum in Stable Diffusion I wanted to see how close I could keep the likeness of my friend Ally while making subtle variations to her clothing in each image. I model of her face had to be trained beforehand and I instructed the AI to change each from only slightly from the previous frame.

technique

ai

format

portrait

duration

00:59

year

2023

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More from Russell Klimas

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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