Valentin Goulmy

France

Valentin is a senior creative technologist and visual artist. He has worked for over 10 years in the digital arts industry, as a technician for Thibault Brunet, Hayoun Kwon and Pascal Bauer, in video games (Dontnod, Darewise), virtual reality (Backlight, SoWhen?), film (The Mill, Fix studio), advertising (Multiply Studio) and theatre (LaComète!), using video game creation technologies.


He is a self-taught artist who has turned his attention to creating visuals using generative programming and real-time graphics. Valentin has exhibited at StockGallery and Espace de La Main, and has also done commission work for various clients (in video games, film and music). His work focuses on an expressive and painterly aesthetic in the generation of his visuals.


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Second Quarrel with an AI

Second_Quarrel_with_an_AI_Valentin_Goulmy_Generative_art.mp4

Argument with an AI :


I wanted to illustrate the strange conflict we are experiencing in the face of the almost forced arrival of the artificial intelligence revolution. On the one hand, the tool is attractive, fascinating, even endearing;


However, it conceals a potentially destructive aspect, inherent in any technological revolution, whether it be for the environment or for the upheavals that are about to take place in the employment sector, or others that have yet to be assessed.


This benign manifestation of intelligence will gradually invade the living world, with its digital processing of information, and eventually take over the whole place, in a way that is dissonant with its environment.


Today, we are completely vulnerable to the arrival of this revolution, which has been forced upon us and is clearly destined to take hold for good.

technique

generative art

format

landscape

duration

03:10

year

2024

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More from Valentin Goulmy

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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