Misha Anoshenko

Russia

Aizek, aka Misha Anoshenko, is an artist based in Saint Petersburg, Russia, whose works explore artificial life forms in digital media. With training in motion design and VFX, he uses algorithms to create psychedelic abstract images and hypnotic moving images. He works in the field of live audiovisual performance with an immersive installation approach. His work explores space as inhabited by both digital and physical entities, and creates a hybrid relationship between media arts and artificial intelligence. His work is an exploration of human perception of color and sound, based on the scientific study of harmony.


Misha has a BFA in 3D Animation & Digital Editing de la St. Petersburg University of Humanities and Social Sciences. He is also a graduate of the British High School of Art and Design in Motion Design, as well as the Ildar Yakubov Interactive School. He participated in the Science Festival (St. Petersburg), the Festival of Lights (St. Petersburg), the 48th Sehsüchte International Film Festival (Germany), and gave a performance in collaboration with All-In Orchestra at the Alexandrinsky Theatre in Saint-Petersburg.


Misha_Anoshenko_Generative_art.jpeg

Machinel Improvisation - Vertical

Machinel_Improvisation_-_Vertical_Misha_Anoshenko_Generative_art.mov
Misha uses algorithms to create psychedelic abstract images and hypnotic moving images. His work explores space as inhabited by both digital and physical entities, and creates a hybrid relationship between media arts and artificial intelligence. His work is an exploration of human perception of color and sound, based on the scientific study of harmony.
technique

generative art

format

portrait

duration

06:00

year

n/a

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More from Misha Anoshenko

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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