United States of America

Melissa Wiederrecht is an American algorithmic generative artist who has lived and worked in Makkah, Saudi Arabia for the past decade. Trained in computer science, machine learning, and AI, she has been making generative art for over twenty years, since long before it had a name or an audience, and now exhibits internationally. She calls her work a "precise blur." Precise, because it is built entirely from mathematical code systems she writes herself. Blur, because what those systems produce is paradox, ambiguity, and in-betweenness. She works in the oscillation, the both/and: art that is extremely intentional yet overflowing with randomness, cold and mathematical yet emotionally moving, obviously a painting and obviously not, a single frozen frame and an infinite algorithm at once. Running through all of it is a bringing-together of traditional values and ancient forms with the most modern of media, code. 



Melissa Wiederrecht has exhibited at the United Nations Headquarters, the Museum of the Moving Image, Gucci Art Space, Gazelli Art House, Art Dubai Digital, Art Blocks, and Feral File, among many others. Her work has also been showcased at prominent international venues and platforms, including HeK Basel, Unit London, GalerieData in Paris, Verse, VerticalCrypto Art (Berlin), and ArtRepublic Global during Miami Art Basel. Reflecting her impact on the digital art community, she was nominated for the Diversity Award at The Crypties by Decrypt Media in 2023.


Melissa Wiederrecht.jpg

Bakhoor Assandal II

0xb2e6426c376b-9x16.mp4

Bakhoor Assandal is the continuation of Sandaliya. Sandaliya was the sandalwood perfume, the oil; this is Bakhoor, the incense made from the same wood and burned on coals, the same substance gone up in smoke. Sandaliya was made in Sudan, in color and hope, while I worked to build a school there. Then, in April 2023, civil war ignited and my family was forced to flee Omdurman. This is what came after.

I said I won't forget Sudan.

I had no idea what that would mean.

That, for now, all we have left of our home in Sudan is our memories.

The broken system officially broke,

And the people took the broken roads right out of town.

Were the ladies dressed in bright colors and patterns as they escaped to the sound of bombing?

When a Sudanese home goes up in smoke does it smell like sandalwood incense?

Do the walls covered in hopeful graffiti still stand?

Does the mango tree still bear fruit, and does it remember our family?

Has the war reached the school we built? Do the walls still stand?

How many years will it be before the school system reopens?

Will the idea that a school would be used for ... school … be a mere memory of a good intention?

When the rebel army broke into our abandoned home,

Ransacked everything the Sudanese part of our family owns,

Then went upstairs, and found the beginnings of a learning center,

Intended to giving young bright Sudanese people a window into the world of blockchain and AI,

Any chance they didn't steal everything?

Or is our learning center ... a mere memory ... of a good intention?

When the rebel army chose to live in our abandoned home for a term,

Did they feel and sense our memory echoing off the walls?

If we are ever able to return, will we feel and sense the memory of them?

If my niece-in-law (who is two -- or maybe three now) has already forgotten the anthem,

and refers to the family home as the “house of shooting,”

what does that mean for the future of Sudan?

If all the displaced Sudanese people are able to hold onto their memories,

treasure them, and someday bring them back to Omdurman,

Can Sudan be regenerated ... like a forest after a wildfire ...

perhaps stronger and less broken than it was before?

The algorithm carries the same idea. Beneath an abstract, ever-shifting blur, blobs of color drift in the background that you never quite see, building layer by layer, each pixel in perpetual shift, never repeating its past form: a testament to life's relentless change. Like the ephemeral smoke of burning incense, we embrace the flow, knowing we will remember the scent. Bakhoor Assandal, like Sandaliya before it, explores my signature variable blur, here given a new dimension: the blur has direction, varying from pixel to pixel. The piece is overlaid on itself so the colors stay luminous rather than turning muddy where they merge, with my fiber-and-grain textures layered on top.

This is the Bakhoor Assandal algorithm, released as a series of 200 on Art Blocks Presents as part of ReGEN, a charitable auction of generative art for the Cure Alzheimer's Fund. These catalog works are distinct artist editions made with that same algorithm, not tokens from the minted series.

technique

generative art

format

portrait

duration

04:00

year

2023

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
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Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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