Fabian Aerts is a Belgian digital artist and director whose work explores the tension between living forms, human presence, and impossible landscapes. Through moving images and sculptural visual worlds, he creates fragile realities where bodies, ecosystems, and matter seem to mutate, merge, or drift away from their original form. His practice often questions identity, transformation, memory, and desire, using human figures, organic structures, and speculative environments as vessels for emotional and psychological states. Between beauty and unease, intimacy and strangeness, his works invite viewers to contemplate worlds that feel at once familiar, unstable, and profoundly other.

Working as an independent creative director, motion designer, and 3D artist, Aerts has collaborated with studios including Elastic, MediaMonks, Trizz, Laundry, Psyop, Unit Motion, Helmut, and Tendril, on projects for clients such as Adobe, Netflix, Xbox, Dell, Biotherm, Olay, AMC, Longines, and Experian. His work has been featured on Motionographer, Behance, Stash, and Vimeo, among others.


aerts PP 2.jpg

VENUS - Vertical

Venus-916-30fps-4K.mp4

VENUS examines self-adornment as both radiance and enclosure. Behind the surface of beauty, reflection and ornament, the figure appears isolated within her own image, revealing the quiet emptiness that can exist beneath the performance of desire.

The WHAT WILL REMAIN OF US series explores the persistence of human bonds beyond presence, body and time. Through a series of symbolic figures, the work questions what remains after intimacy has faded, after memory has shifted, after love has taken different forms. Each piece evokes a fragment of attachment, desire, devotion or solitude, suggesting that what we leave behind may not be our image, but the emotional imprint we inscribe in others.

technique

3d

format

portrait

duration

00:59

year

2022

Transport

WANT TO BRING ART INTO YOUR SPACE?

More from Fabian Aerts

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

Where did you scan from

RATE YOUR EXPERIENCE