Natalia Stuyk

Spain

Natalia Stuyk is a video artist based in Granada, Spain, whose practice merges art, technology, and sensory experience. Working across 2D and 3D animation, real-time techniques, and artificial intelligence, she transforms sound, data, and abstract ideas into fluid, dreamlike compositions. Her works often take the form of immersive video installations: vivid explorations of rhythm, movement, and light that blur the boundary between the organic and the digital. Inspired by the landscapes of southern Spain, Natalia’s visual language celebrates beauty for its own sake. Through saturated color, infinite loops, and hypnotic motion, she creates spaces of aesthetic contemplation that evoke both serenity and wonder. Her ongoing exploration of emergent behaviors and escapism reflects a fascination with how technology can become a tool for transcendence inviting viewers to lose themselves in introspection and reflexion.


Natalia has also worked extensively in London’s music and fashion scenes, creating visuals for live performances, music videos, and branded content. She has collaborated with global artists and brands including Nike, MAC Cosmetics, Stella McCartney, UEFA, and Arsenal FC, and has presented her work internationally in exhibitions, festivals, and live audiovisual performances. Today, Natalia continues to expand her practice toward interactive and multi-sensory installations, exploring how new technologies can reimagine digital art as an embodied and emotional experience.


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TOUCH

TOUCH_Natalia_Stuyk_Generative_art.mp4

Photographs of the Barbican Conservatory transformed into layered 3D collages

technique

generative art

format

landscape

duration

00:48

year

2016

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More from Natalia Stuyk

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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