Diana Lynn VanderMeulen

Canada

Diana Lynn VanderMeulen is a multidisciplinary artist who lives and works in Toronto, Canada. Her practice is fluid between analogue and digital mediums with a focus on extended reality and cyclical material use as she develops expansive, multisensory environments. Through an artist creation residency at Société des arts technologiques (Montreal) Diana was granted the time and tools to adapt ongoing project, A Boundless and Radiant Aura, into an immersive audio visual performance alongside collaborator Stefana Fratila. The final show entitled “I want to leave this Earth behind” was formatted specifically to the Satosphere’s immersive 360-degree projectors and multi-channel sound system. A Boundless and Radiant Aura premiered as a multimodal Extended Reality with Debaser at SAW Gallery in Ottawa, and with Toutoune Gallery in Toronto. Other recent works include a solo hybrid physical-virtual exhibition Shimmer of a Petal, Now a mountain Stream, with Sky Fine Foods & ArtGate VR, and self released Augmented-Reality application Swampy GoGo which extends digital realities from a series of 2D mixed media landscapes.

Alongside a collaborative representation with Sky Fine Foods, VanderMeulen has been involved in many public and DIY ventures. She has shown at The AGO, The Canadian Embassy (Tokyo, Japan), CADAF Paris, Constellations Festival Metz, The Gardiner Museum, and Idea Exchange.


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Pixel as a Seed 2.1

🌱☀️P͎i͎x͎e͎l͎ ͎a͎s͎ ͎a͎ ͎S͎e͎e͎d͎🌱🌀


This past year I have stepped into a land stewardship role as I learn to care for an overgrown section of my family farmland. It has been incredibly profound and healing for me to reconnect with the soil & to self guide this learning process, as I gather knowledge from my family, explore heirloom techniques (such as scything!), look to microbial ecology, seed saving, cover crops & weeds as indicators of soil health. This work feels like a natural extension of my arts practice, just as art was a response to my hands on rural upbringing.


Within this digital landscape, I have built upon my visual lexicon with documentation from my farming diary. Notably, I have included montanta morado maize, sorghum sudangrass seed, red clover, chicory, goldenrod & a variety of grains and grasses I have I grown or collected over the past year.

technique

3d

format

landscape

duration

05:00

year

2024

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More from Diana Lynn VanderMeulen

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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