Marjan Moghaddam

United States of America

Marjan Moghaddam is a renowned, pioneering, influential and widely exhibited digital artist known for her unique and original style of Posthuman figuration/animation and a critical discourse. She is the recipient of top awards in Digital Art and animation, received grants from the likes of Rockefeller Fund, was a pioneering digital artist of the Internet 1.0 era, has exhibited commissioned digital art at the Smithsonian & other museums, was an Adobe Artist-In-Resident, and Forbes’ Best of AR Art. Marjan has had a prolific gallery exhibition history as a digital artist, and her works are held in private, institutional, NFT DAO, & private NFT art collections. 


Marjan has also created high profile public art commissions in Europe, Canada, and the US. Hailed as “trailblazer in digital art”, “the definition of Digital art” and a “Digital Hijacker” by the international art press, she has gone viral numerous times with her #arthacks on the internet and was featured in the BBC documentary When Art Goes Digital. Her NFT art is sold out on top platforms such as Superrare and Quantum and was selected for Meta/Facebook’s Digital collectibles rollout. She is a tenured full professor of Digital Art at LIU/Brooklyn. 


Marjan_Moghaddam_3D.jpg

Glitching Venus de Milo

Glitching_Venus_de_Milo_Marjan_Moghaddam_3D.mp4

Glitching Venus De Milo is a Posthumanist reflection on this universal symbol of femininity, as the Male Gaze is reversed, refigured, disrupted, and transformed in our moment. Responding to the exigencies of our time, Glitching Venus is part of a collection of glitched classical sculptures I started in 2018 with Diana Artemis and later with Juno Moneta. Using Chronometric Sculpture of photogrammetry and scanned 3d data of highly influential classical symbols of the feminine, this series is conceptually situated in Post Internet art and meme culture.  As the genesis Venus De Milo NFT from this collection, this piece employs modeling, procedural/generative 3D deformations and dynamics/simulations as a formal exploration of virtual volume. Framed within an animated architectural backdrop with Renaissance, futurist, and Stoa references (combining 3DCG and AI GAN generated elements), the glitch is a hack of art history, existing conventions in the visual arts, and socio-political and cultural aspects of the Gaze.

technique

3d

format

portrait

duration

00:25

year

2023

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More from Marjan Moghaddam

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Heads_V_Jon_Noorlander_3D.mp4
    Body Morph
    27 artworks
  • Venus_-_Horizontal_Stuart_Ward_3D.mp4
  • Gaia_of_the_Metaverse_Marjan_Moghaddam_3D.mp4
  • We_Are_All_Data_Moteh_3D.mp4
  • Pink_Girl_Dancing_Luzroja_Video.mp4
  • SOFTER_WATER_Roxi_Basa_3D.mp4
  • Flower_Double_Red_Alex_McLeod_3D.mp4
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