Kaoru Tanaka is a self-taught digital artist based in Osaka, Japan, where she creates generative art and real-time experiences that blur the line between dreams and the living world. Her work draws its raw material from her daily life, her dreams, and the nature that sets the rhythm of her days, as well as from the ideas of John Maeda, a designer and technologist whom she particularly admires for establishing the fundamental laws of how computers think and for demonstrating why this matters to all of us, whether we’re programmers or not. Armed with 3D and 4D tools, she experiments, iterates, and gives form to her emotions through visual installations, videos, and real-time interactive works. Her practice explores visual feedback loops, based on repetition and fueled by interaction, to generate unprecedented digital worlds. Kaoru Tanaka thus seeks to probe the relationship between the organic nature of humans and the mechanical nature shaped by programming, bringing together the apparent opposites of order and chaos.

Her work has been exhibited at international institutions and events such as Art Basel Miami Beach, the Neues Museum in Nuremberg, TODA in Dubai, Prada Extends Tokyo, and the MIT School of Engineering, as well as at the MUTEK festival in Tokyo. Her works have been shown in the United States, France, the United Arab Emirates, Germany, and China. In terms of collaborations, she notably lent her generative art to Shiseido for the “Future Reflections” project and adorned INFINITI’s flagship QX80 SUV with a pattern inspired by the brain’s synaptic connections. Her work “Opaline Dream” was also projected onto the giant screen at Wuhan Tiandi, in collaboration with the DIGMEGA group, and her “Dimensionscape” series was streamed on the Foundation platform. Recognized for her technical mastery of TouchDesigner, she has been invited as a speaker at specialized workshops (TDSW) to share her methods for working with particles and interaction.


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Veil of Light

Veil_of_Light_Kaoru_Tanaka_Generative_art.mp4
Soft currents of color drift like a luminous veil, gently blurring the boundary between the inner self and the outer world. Veil of Light offers a moment of stillness—a space to breathe, reflect, and reconnect. In an age of constant noise and urgency, this work becomes a quiet ritual of healing.
technique

generative art

format

landscape

duration

03:00

year

2024

Transport

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More from Kaoru Tanaka

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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