Lucas Habouche

France

Lucas Habouche is a French Motion Designer based in Strasbourg. At the age of 13, he discovered 3ds max, cinema4d, and After Effect software, thanks to which he created his first works and discovered digital art as a self-taught artist. Convinced that he has found his voice in this sector, Lucas works in parallel with his studies at the MJM school in a production studio. He then moved to an animation studio where he stayed for three years before starting his own business. His practice revolves around the study of textures, physics and the forms of our world in order to transcribe part of it into supernatural compositions. Experimentation is at the heart of his approach, he takes a technical approach to the creation of his works.


Lucas is currently performing the video mapping exhibition "La Belle Saison" as part of a collaborative project carried out by AV Extended on the famous Place Stanislas in Nancy. In parallel to this project, Lucas regularly works at the Brassart School where he teaches motion design. Among his clients, Lucas has collaborated with major brands such as Facebook, ARTE, Le Printemps, Mugler, Audemars Piguet and SKII Cosmetics.


Lucas_Habouche_3D.jpeg

SIM

SIM_Lucas_Habouche_3D.mp4
SIM was born from a desire to create a contrast between a texture that we know well, namely the soap bubble and collisions, frictions without the latter breaking. Imagine how one bubble would react to another if they were not so
fragile.
technique

3d

format

portrait

duration

00:18

year

n/a

WANT TO BRING ART INTO YOUR SPACE?

More from Lucas Habouche

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Cloth_String_Gabriel_Morala_3D.mp4
    Playing with matter
    74 artworks
  • Glitter_limes_Laura_Alonso_AI.mp4
  • +500
    artists
    View more
    +10k
    artworks
    View more

    Where did you scan from

    RATE YOUR EXPERIENCE