Terry Flaxton

United Kingdom

British artist Terry Flaxton was born in 1953 and has been creating moving images since 1976. In 1979, he obtained a Bachelor’s degree in Art specialty communication design and then spent more than 30 years working as a director of photography. During this period, he directed the filming of the third film captured electronically with Channel 4 and BFI’s Out of Order in 1986. He has also compiled an impressive body of works including both powerful and polemical documentaries, but also a very personal and poetic video art.


His work today focuses on sustainable forms of digital, including sound, video, printing and installation. Terry has created and exhibited works around the world and in a variety of forms, from single-screen production to installations, to movies and television. Since 1979, he has participated in more than 200 international exhibitions, notably in Tokyo, Moscow, Xi'an, Milan, Algiers, Strasbourg and recently in Florence, Dublin and New York. Her work has won several awards, including the Montbéliard and Locarno Graphic Awards and the Nike Amsterdam Award.


Terry_Flaxton_Generative_art.jpeg

Silver Blue Angels

Silver_Blue_Angels_Terry_Flaxton_Generative_art.mp4
"When I made this work, I wanted to illustrate that the universe had a purpose and, after creating the images, I assembled the sound to accompany the visual experience. 
Silver Blue Angels is a visualization of the first moments when matter in the Universe began to form. The alluring argument that everything is chaotic and nothing makes sense sometimes prevails - and the very idea that the Universe exists is irrefutable proof that everything we see has meaning and meaning. Therefore, a root cause must have preceded everything we live - after all, we don’t exist and then we exist - a bit like the universe itself." 
technique

generative art

format

landscape

duration

05:45

year

n/a

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More from Terry Flaxton

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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