Seohyo

South Korea

Seohyo has practiced a form of installation and performance-based work combining common everyday objects with media technology to render them unfamiliar, allowing us to perceive ordinary things in new ways. She has turned her attention to media literacy education programs, pursuing projects to explore the different possibilities of coding through a Creative Computation class. More recently, she has expanded her daily coding practice to generative art, which she started as a way to encourage herself during the pandemic. She creates a variety of animations, either mathematically imagined shapes or taking inspiration from nature.


These works have also been featured on urban billboards at the Korea National Museum of History (Seoul), Kerry Center (Hangzhou), Ten Square (Singapore), Hoog Catharijne (Utrecht), Ebisu Garden (Tokyo), and Incheon International Airport. She also has taken part in events such as Demo Festival(2022), D:Art Festival(2022), the Asia Triennial Manchester(2011), the Seoul Mediacity Biennale(2008), the Gwangju Design Biennale(2007), the Kobe Biennale(2007), the Ogaki Biennale(2006), and SIGGRAPH(2006).


Seohyo_Generative_art.jpg

Pulsating Patterns-240206 - Horizontal

Pulsating_Patterns-240206_-_Horizontal_Seohyo_Generative_art.mp4

"Pulsating Patterns" is an animation where geometric shapes dynamically expand and contract, influencing their neighbors or merging to form new entities. This interaction primarily involves squares and triangles, evolving into a choreography of shapes that play with spatial perception. As these shapes pulsate, they occasionally overlap, birthing unique formations and altering the visual landscape of the piece. The animation's allure is further heightened by the use of color; hues shift and blend in response to the changing dimensions of each shape, adding depth and intrigue. The overall effect is one of constant vibration, as if the entire screen is alive with movement and energy. This work not only showcases the beauty of geometry in motion but also explores the complex interplay of color, form, and space.

technique

generative art

format

landscape

duration

02:00

year

2024

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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