Corina Lipavsky

Venezuela

Corina Lipavsky is a Venezuelan born, Miami based digital artist, researcher and teacher, working at the intersection of art, technology, and nature. Using generative media, code and AI, she explores new ways of understanding and representing the living world. Her practice spans diverse formats, including print, video, installation and interactive pieces. Rooted in theory and research, Corina’s work is guided by a scholarly approach, treating each project as an experimental inquiry driven by critical thinking. While she uses digital media as a tool, her practice remains fundamentally conceptual, questioning dominant narratives and proposing alternative ways of thinking about nature and technology. For over a decade, Corina has investigated the potential of code to reimagine our relationship with nature. More recently, she’s been developing what she likes to call a Bio-Sci-Fi approach—speculative research at the intersection of biology and science fiction, exploring the possibility of interspecies communication, hybrid ecologies, and multispecies futures. Inspired by thinkers like Donna Haraway and Anna Tsing, and sci-fi writers like Ursula K. Le Guin and Octavia Butler, her work takes a feminist perspective to envision alternative narratives of coexistence in a more-than-human world.

Researcher in theories of the image and (post)digital aesthetics, Corina has taught at the Andrés Bello Catholic University and the Prodiseño School in Caracas, Venezuela; at Elisava School and the Istituto Europeo di Design in Barcelona, Spain; and at the University of the Andes and the Validadero Artístico in Bogotá, Colombia. Her work has been exhibited in museums, galleries, and alternative spaces across Venezuela, Colombia, Costa Rica, Mexico, the U.S., Germany, and Spain. Some of her artworks are part of institutional collections such as the Jacobo Borges Museum, the Museum of Contemporary Art of Zulia, and the graphic collection of the Banco Mercantil in Venezuela, as well as various private collections in Latin America, the United States, and Europe. Most recently, she was featured in the What is a Sculpture collaborative performance in Miami in 2025, and Chroma Art Film Festival in 2024.

Artist photograph credited to Fátima Martínez.


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Plantarum Fabularis v1

Plantarum_Fabularis_v1_Corina_Lipavsky_AI.mp4
Plantarum Fabularis is a specultaive botanical series. In the spirit of early explorers who returned from distant lands with sketches and specimens of unfamiliar species, this catalog of hybrid beings born from the fusion of animals and plants, invites the audience to imagine a world where interspecies fusion is not an anomaly.
technique

ai

format

landscape

duration

01:01

year

2025

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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