Paloma RincĂłn

Spain

Paloma RincĂłn is a visual artist working in lens based still and moving image projects in a quirky style marked by bold colors and graphic compositions. She creates visual games using a playful language where the meaning of the objects is redefined by unexpected juxtapositions. In her work, Paloma explores perception through physical works that seem to be digitally created; synesthetic depictions with a deep use of texture, light and color toying with the real and the unreal. Her work ranges from experimental and personal projects to commercial assignments for worldwide brands and respected editorial publications.

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Paloma is worldwide represented for commissions and has exhibited her work in Europe , Asia and America. You can find most of her personal work featured in reknown international publications and regularly travels around the globe to speak about her work in speaking engagements.


Paloma_RincĂłn_Video.jpg

My Garden 4: Autumn - Vertical

🍃My GardenđŸŒ± is a personal series I began in 2023 with the intention of connecting with both my garden and myself, as an exercise in exploring my immediate surroundings. By setting the boundaries of using only what I find in the garden at that specific time of year, the process becomes unique, shaped by the continuous transformation of the vegetation with the changing seasons and the natural development of the environment.


🍂Autumn🍁 I really enjoyed starting this project during this time of year. It was early autumn when I began, and the garden was untouched—raw. We hadn’t done any work on it yet, but the magnificent, mature trees and bushes were large, wild, and beautiful. Everything was new to me, and I really enjoyed the detailed exploration and mindful attention I had to give to every living element: the colors, the shapes, and the textures.

technique

video

format

portrait

duration

01:15

year

2025

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More from Paloma RincĂłn

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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