Kara Garnier

France

Kara Garnier is a French graphic designer and 3D artist from Toulouse. With a range of techniques to her credit, she devotes herself to learning processes and tries to transcribe into her art the things that touch her visually. Kara’s practice revolves mainly around music because, according to her, it is "the most difficult and beautiful thing to restore". Using Blender and its many possibilities to explore this notion, Kara is also interested in music and love, which are the two main pillars of her work. Her practice has only one purpose : to create emotions.


After two years as a freelance graphic designer, Kara becomes Artistic Director at Blacksword. In March 2021, she launched 44 Bis Studio, a creative and inclusive textile upcylcing boutique of which she is the co-founder. She hopes to collaborate in the future with creatives with similar passions and, ultimately, share her messages through graphic design when words are not enough.


Kara_Garnier_3D.png

Crystal - Horizontal

Crystal_-_Horizontal_Kara_Garnier_3D.mp4

Each work in this series is representative of an imaginary DNA, an identity card of our characters. This combination of shapes and materials represents the attractions of a personality and results in these strange dreamlike flowers, with the appearance of sequencing a genome, once elegant, the other destructive. These works were imagined by 3D.


'It is that they are more an emotion, a trait, a moment, than the entirety of our DNA, they are like a memory of a moment.

And how that would translate abstractly into our minds."

technique

3d

format

landscape

duration

01:04

year

2023

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More from Kara Garnier

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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