Ivona Tau

Poland

Ivona Tau is a generative AI artist from Vilnius, Lithuania, who uses neural networks as a means of communication in experimental photography and motion painting. Her goal is to find and evoke emotions through artificial intelligence tools, making them more human and more accessible. By transforming her own experiences captured on analog and digital films, she creates universal memories.


Tau comes from the intersection of arts and technology, with 15 years of combined experience in professional photography and artificial intelligence research. She received the top prize in the Digital Ars 2020 contest as well as the Computer Animation category of the 2021 Computer Space International Computer Art Forum. Her works have been auctioned at the most prestigious auction houses, such as Sotheby’s New York, Duran Arte y Subastas, Poly Beijing, and have been exhibited around the world, including at The House of Fine Art, CAFA, Frieze LA, Shenzhen Art Week, Vellum LA, CADAF, Ars Electronica Garden and many more. Tau is active in the crypto art scene, with artworks on platforms such as Foundation, Known Origin and objkt.com, and is currently among the top 10 creators on the Tezos blockchain. She is also active in the AI research community and is pursuing a PhD in computer science at the Polish-Japanese Academy of Information Technology, multimedia department.


Ivona_Tau_AI.jpeg

After Us

Aerial views of forests, residential city streets, internal cellular structures, and the tension of raw muscles — all of these images blur together in Ivona Tau’s GAN AI video, After Us (After Nondescriptives), a 50-second perfect loop.


The abstracted forms at the work’s opening morph into branches and leaves before transforming into the glass and steel storefronts of city streets. It is in this trek through the uncanny valley that Tau finds her aesthetic, drawn from analogue photography. We watch the construction of landscapes dissolve and regenerate. The morphing animation shows a constant destruction of nature and infrastructure, signalling the simultaneous destruction of the natural world and the creation of the digital one.

technique

ai

format

landscape

duration

00:50

year

2023

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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