Alice Labourel

France

Alice Labourel is a French digital artist and art director specializing in visual storytelling and new technologies. Formerly an architect and ballet dancer, she holds two master’s degrees in 3D animation and architecture. Alice is constantly exploring new ways to connect people to their environment, to set them in motion, spark imagination, and awaken their sense of touch. Alice Labourel primarily works with drawing and 3D modeling, and has recently begun exploring the potential of artificial intelligence to express movement, drawing inspiration from mythology, nature, and the writings of Virginia Woolf. Her aim is to create unique experiences within surreal and highly detailed environments, blurring the boundaries between the physical and virtual worlds.

In the past, Alice Labourel has designed sets for virtual reality experiences, created a mixed reality exhibition in Antoni Gaudí’s iconic building La Pedrera, and has been actively involved in the NFT art space.


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A Tiny Bead of Pure Life, v02

A_Tiny_Bead_of_Pure_Life__v02_Alice_Labourel_3D.mp4

A Tiny bead of Pure Life animated journey through surreal, abstract landscapes inspired by nature. Its slow, reflective pace unveils intricate details and tiny creatures, inviting viewers to ponder the minuteness of life. Inspired by Virginia Woolf’s novella The Death of the Moth, this work transforms the seemingly insignificant actions of small beings into profound lessons about existence.

technique

3d

format

landscape

duration

03:09

year

2023

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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