Charles Giulioli

France

Charles Giuluili is a French painter and digital artist trained as an engineer at the Ecole Centrale. He has been exhibiting and painting since 1979. When he left the C.N.R.S. Charles flew to the United States, where he remained for 7 years and was represented by the Schlumberger Gallery. During this period, the Centre National Georges Pompidou acquired two of his works. In 2003, he discovered digital art and began designing his first software called "The Endless Work". Since then, he has moved away from traditional painting to create generative works, interactive multimedia installations and digital prints. His other software are called "Painting Machine", "Small Mechanics", "Lines Without Calculation" and "Moving Universe", which are today his main creative tools.


To create his first creative programme "Paint Machine", Charles analysed his works on canvas. This programme allowed him to use a whole new artistic medium without moving away from his traditional creations, since it allowed him to create digital works similar to her paintings. Little by little, Charles’s creative approach has moved away from his original practice. His programs have allowed him to reinvent his artistic creation so that it becomes the fruit of mathematical calculations. He sees his art from his programme "The Unending Work" as a strange composition of structure and improvisation that he compares to Jazz, his creation echoing his own existence.


Charles_Giulioli_Generative_art.jpeg

Volutes

Volutes_Charles_Giulioli_Generative_art.mp4
These lines are the result of precise mathematical calculations, but made from random parameters, and without intention. It is in this sense that they are “No Calculation”.



technique

generative art

format

landscape

duration

04:13

year

n/a

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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