Camila Nogueira is a Portuguese digital artist, born and based in Porto. Trained in the visual arts, with a bachelor’s degree in Communication Design (Faculty of Fine Arts, University of Porto) and a master’s degree in Animation and Illustration, she decided in 2015 to devote herself to freelance illustration, drawing on a Wacom tablet. Her artistic universe blends real architecture with surrealist elements inspired by nature to create colorful worlds she would love to inhabit: landscapes, cities, and scenes bathed in golden light, with pastel hues accented by vivid pinks. Influenced by Franco-Belgian comics (Tintin, Asterix, Giraud/Moebius’s Blueberry), Japanese prints, 1990s cartoons, and the world of Studio Ghibli, she also draws inspiration from nature, trees, and animals. Through her artworks, Camila casts a dreamlike gaze upon life: while existence is a beautiful mystery punctuated by difficult moments, her visual narratives reveal its brighter side.

Over the years, she has developed commercial projects and collaborated with major international brands, while still making time for her personal artistic practice. Notably, she was invited by Sandeman to reinterpret the world of the Porto winehouse to complement a new, more modern and urban brand identity, and has also designed album covers. Her work has been featured in Creative Bloom.


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Tropical vibes - horizontal

Tropical_Vibes_horizontal.mp4

I find it hard to unwind.

I don’t create these chill scenes only for you, but also for me. It’s a way to dive into a Paradise for some seconds.


Somewhere without responsibilities, traffic, emails, grocery shopping, house cleaning, zoom calls, deadlines, stock fluctuations, and notifications.

Technique: digital painting
Software: Adobe Photoshop & Adobe After Effects

technique

illustration

format

landscape

duration

01:27

year

2021

Transport

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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