Dmitry Zakharov

Germany

Dmitry Zakharov was born in 1986 in Moscow. He is a new media artist based in Cologne and Berlin. His works demonstrate his aesthetic sense for colours, textures and fabrics that often involve fluids, flashing lights and anatomical shapes. In his works, he examines the fundamental aspects of humanity in interaction with the digital world in which we live. He addresses issues related to life and death or space and time, visualising them through innovative media technologies. Thus, he transforms these very abstract subjects into tangible experiences. The artist’s progressive approach finds its roots mainly in his experience as a musician and VJ as well as in his keen interest in zoology. His diverse experiences are found in his works and produce a unique blend of abstract forms and organic structures.


Dmitry is an adventurer who explores not only the infinite possibilities of digital art, but also cultural life, social norms and nature. With his free spirit, he likes to break conventional methods to create a new aesthetic. He also takes part in individual exhibitions, participates in festivals and collaborates with other artists and musicians.


Dmitry_Zakharov_3D.JPG

The Flowing Matter 02 - Horizontal

The_Flowing_Matter_02_-_Horizontal_Dmitry_Zakharov_3D.mp4

"The flowing matter" is a series of video works combining nature and plants with coloured light. These works try to find a visual translation of the experiences one can have during sacred rituals in the Amazon rainforest.

Everything is connected.

technique

3d

format

landscape

duration

01:24

year

2021

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More from Dmitry Zakharov

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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