Jamie Scott

United States of America

Jamie Scott has always wanted to be an artist and by the time he was 8 years old, he knew he would specialize in visual effects (even if he still didn’t know the name). He studied media production at the University of Bournemouth (United Kingdom), with a specialization in 3D animation, and began his career in 1999 at the award-winning post-production centre The Mill in London. From there, he rose through the ranks to become a leading artist working on many award-winning commercials, music videos and short films. In 2003, he moved to New York and worked for another three years at The Mill. In 2006, he joined Mass Market/ Psyop New York where he still gets many awards. After a brief stint in Los Angeles, he returned to New York and began working as a freelancer. He then had the opportunity to work on many other creative media, including oil painting and photography.


He began experimenting with accelerated photography in 2010. His first short film was "Autumn" and covered the fall season in Central Park. Much to his surprise, the film was shown everywhere, from The Weather Channel to the Huffington Post. His next film, "Spring", was even more successful and was presented at Times Square in New York as part of the Times Square Arts series Midnight Moments. It is screened on 60 digital screens every night for a month in 2018. Since then, he has shot and produced time-lapse pieces for notable clients, including Dell, Chanel, Target, Spotify and Florence and the Machine. He continues to work as a visual effects artist and time-lapse photographer.


Jamie_Scott_Photography.jpg

Pink Tulips 6a

These tulips change hue as they bloom and then wilt. Starting with light pink, moving through magenta and ending with yellow and purple, the artist's time lapse allows viewers to bear witness to the transformation and lifespan of these flowers.


Combined with a musical score by composer Jim Perkins, Pink Tulips 6a provides a moment of calm and reflection upon life, death, beauty, and the passing of time. The number in the title of the work reflects the number of times the video had to be shot in order to achieve the perfect composition - a commentary on the fickleness and unpredictability of nature in and of itself, and how, in contrast, it can be concretised and frozen in time through blockchain technology.

technique

video

format

landscape

duration

02:23

year

2022

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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