Florence Lefebvre

France

Florence Lefebvre is a French artist influenced by the emotions derived from the marine environments of yesterday and today. She draws most of her creative inspiration from the world of the sea that she has worshipped since childhood when she could spend days contemplating it with a simple snorkel or dreaming in front of the images of Commander Cousteau, an oceanographic explorer.


Art is in nature, and if contemplation is the first step towards artistic creation, mastering creative processes is the second. Florence is constantly exploring the intricacies of digital creation, 2D and 3D software, algorithms, multidimensional composition, etc., allowing her to express instinctive visual poetry through contemplative and spectral works whose favorite themes are digital forms and fluids. After having tried several forms of classical art, she found in digital creation the opportunity to fully express her sensitivity and emotions and to create a unique link between art and the sea. She imagines powerful allegories on the human condition, creates bridges between our contemporary life and the cradle of primitive life and highlights the immense gap that separates man from his original destiny. Her work takes us on a dreamlike and emotional journey into the abyss of digital creation through living and abstractive productions where she seeks to depict the depths of man’s subconscious and the cognitive distortions of modern society.


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Olympics IA portrait 5

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First Olympiad in the era of artificial intelligence, I wanted to question AI how it perceived these Paris 2024 games. We have been talking for many hours and although we had to remind her of the respect that we owe to each sport and athlete who built the legend of this world event, this sassy young gifted already has a lot to say on the subject, although, too young, she barely remembers Tokyo.

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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