Sares

Argentina

Sares is a digital artist whose work captures aesthetic beauty within temporal chaos using mixed media techniques, including 3D, AI, and generative art. Viewing destruction and chaos as forms of creation, Sares explores the silent intersection of past and future in the present moment. His "AI Reflections" experiences invite viewers to reflect on the now by analyzing the passage of time and emotions shaped by personal experiences, seeking to introduce and analyze aspects of the psychology of the human mind within these digital spaces. Considering both history and future possibilities, Sares employs a digital process that controls information and data, creating procedural works that blend classical aesthetics with modern abstraction, transforming spectators into active witnesses. His creative approach draws from varied sources, including Wong Kar-Wai's atmospheric cinema which informs his use of saturated palettes and emotional temporality. Yuk Hui's cosmotechnics philosophy also guides his effort to root digital processes in deeper meaning, rather than mere technical execution. Through a deliberate practice of inhabiting the present moment, Sares allows intuition to shape the balance between chaos and order in his work.

With over a decade of experience in art direction and international exhibitions spanning New York, Beeple Studios, China, and Europe, Sares conveys reflective messages about lived emotions, often exploring the underlying psychological states they represent. Each artwork embodies a challenge to interpret the digital realm, break boundaries, and inspire positive change by impacting the present and shaping the future, always informed by the lessons of the past. Sares was a selected artist for the AI Hokusai Residency in 2024 and the Primavera Digitale Residency in Florence, Italy, in 2025.


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Infans

Infans_Sares_Generative_art.mp4

"Infans" emerges as a profound reflection on the archetype of the Child, a symbol of innocence, absolute potential, and the infinite capacity for renewal. The piece delves into that primordial psychic force, rooted deep within consciousness, that gives rise to play, wonder, and the freedom to be. Inspired by the primordial narrative that emerges in the generative dream, Infans explores how innocence in the face of existence acts as a catalyst for the liberation of the psyche. The archetype of Infans manifests as a state of pure potential: a high psychic resonance in which consciousness merges with spontaneity and creation, transcending the limitations of being to embrace freedom in its purest form.

Through the work, this principle of internal renewal translates into a conceptual manifestation of the human mind, composing the way being accesses primordial knowledge— a suspended moment that defines the playful essence. Infans invites reflection on human complexity and the deep connection between inner experience and the external manifestation of consciousness, revealing the eternal archetype of spontaneity as the active principle that transforms experience into an act of joyful wholeness. Thus, the work becomes a threshold between the invisible and the visible, a space where being recognizes itself in its most authentic and expansive form.

Innocence. Potential. A disordered and jubilant force that inhabits existence, the playful energy that defines creation. The radiance of wonder before the world, the pulse of the freedom to be. A profound connection to the principle of renewal, the testimony of spontaneity that cradles consciousness, shining with the promise of pure knowledge.

"Infans" delves into the transformative power of the archetype of the Child, exploring identity through the emotion of Joy. The piece unfolds through a primordial narrative, a dynamic component emerging from the artist’s own experience. A quantum processing system is then fed with this information, revealing the state of limitless potential and the force of playful creation that forms the core of being. This approach allows the work to become a reflection of the archetype and its capacity to liberate the psyche, expressing the human spirit’s ability to manifest inner worlds.

The conceptual narrative materializes as a data sculpture: an organism presented as a living space, the materialization of innocence and perpetual creation. It is a cartography of absolute potential, a reflection of high psychic resonance. Daisies—symbols of innocence, purity, and new beginnings in Hanakotoba—serve as the narrative core. Their presence, opening with the light, embodies a pattern of emergence and a constellation in active gestation.

The archetype of the Child acts as the force that stops time, revealing how this emotion generates playful freedom, allowing the self to express itself without structure. The piece is a testimony to how the archetype has the power to reconfigure the psyche, transforming it into an active force that defies rigidity to trace a future of jubilant wholeness.

"Infans" transcends a mere visual tribute to innocence; it positions itself as a space of introspection, inviting us to explore the potential of this playful force and to recognize it as the fundamental anchor in the reconfiguration of identity and the becoming of the self.

technique

generative art

format

portrait

duration

03:26

year

2026

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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