Sares

Argentina

Sares is a digital artist whose work captures aesthetic beauty within temporal chaos using mixed media techniques, including 3D, AI, and generative art. Viewing destruction and chaos as forms of creation, Sares explores the silent intersection of past and future in the present moment. His "AI Reflections" experiences invite viewers to reflect on the now by analyzing the passage of time and emotions shaped by personal experiences, seeking to introduce and analyze aspects of the psychology of the human mind within these digital spaces. Considering both history and future possibilities, Sares employs a digital process that controls information and data, creating procedural works that blend classical aesthetics with modern abstraction, transforming spectators into active witnesses. His creative approach draws from varied sources, including Wong Kar-Wai's atmospheric cinema which informs his use of saturated palettes and emotional temporality. Yuk Hui's cosmotechnics philosophy also guides his effort to root digital processes in deeper meaning, rather than mere technical execution. Through a deliberate practice of inhabiting the present moment, Sares allows intuition to shape the balance between chaos and order in his work.

With over a decade of experience in art direction and international exhibitions spanning New York, Beeple Studios, China, and Europe, Sares conveys reflective messages about lived emotions, often exploring the underlying psychological states they represent. Each artwork embodies a challenge to interpret the digital realm, break boundaries, and inspire positive change by impacting the present and shaping the future, always informed by the lessons of the past. Sares was a selected artist for the AI Hokusai Residency in 2024 and the Primavera Digitale Residency in Florence, Italy, in 2025.


Sares_AI.png

Scurra

Scurra_Sares_Generative_art.mp4

Scurra is born as a deep immersion into The Trickster archetype, the complex of disruption and the integration of the shadow. The piece is an inquiry into this psychic force which, anchored in the deepest part of the being, seeks truth through the subversion of norms and the use of methodical chaos to decipher authenticity. The Trickster personifies the Collective Unconscious and the dual nature of the psyche. It is the archetype of the bond, guiding the Ego toward individuation by providing human meaning and liberation to the vital experience, serving as the bridge to the truth that resides in shared laughter.

Inspired by the primordial narrative captured in the generative dream, the work analyzes how the tin mechanism is the crucible that shatters illusion. The archetype manifests as the state of Low Coherence: a lucid fragmentation that emerges from methodical chaos, granting the authentic bond that allows for the reconfiguration of reality. Yellow daffodils, as symbols of the fascination with the Self, become the narrative core of this journey.

Through the work, this principle of playful disorder inhabiting the psyche is translated into a conceptual manifestation of the mind that views certainty as an illusion and amusement as the route to connection. The work composes the way being converts disillusionment into human understanding, that instant of shared laughter. It is an invitation to meditate on the value of the bond and the acceptance of the shadow, exploring the connection between play and total vision, the active principle that converts ambivalence into a purpose of connection.

Transgression. Foundational chaos. A playful and subversive force that inhabits existence: the energy of disorder that fractures certainty and makes possible the revelation of the bond. The pulse of mischief, the cartographer of primordial disorder. A deep connection to the principle of ambivalence, the testimony of shadow-integration that engenders authenticity and shines with the promise of shared connection.

“Scurra” plunges into the essential power of the Trickster archetype, exploring identity through the principle of disruption and the liberating emotion of transgression. The work is constructed from the primordial narrative that defines the instant in which certainty is overturned and its artifice revealed. The Trickster manifests the collective shadow: the psychic duality that interrupts linearity and exposes the human truth concealed beneath the norm.

A quantum processing system assimilates this information, revealing the state of Low Coherence and the reconfigurative force that marks the threshold of revelation. From this perspective, the piece becomes a mirror of the archetype: a mechanism that exposes illusion and declares the human spirit’s capacity to recognize the shared essence of the Self through disorder.

The conceptual narrative takes shape as a data sculpture, an organism born of consciousness: a cartography of methodical chaos, a reflection of the low psychic resonance that accompanies states of naked truth. The yellow daffodils—playful in form, intense in light, symbols of self-fascination and subversive delight—form the narrative core. Their radiance embodies the rupture of the myth through the act of laughter, that luminous fissure where illusion confesses its fragility and humanity reveals itself whole.

The Trickster archetype acts as a detonating force of authenticity, showing how its essence summons human understanding free of sharp edges, allowing the being to inhabit its own bond. The piece becomes a testament to the archetype’s power to reconfigure the psyche, transforming it into active energy that challenges the rigidity of dogma and sketches a horizon of liberating connection.

“Scurra” transcends the mere visual representation of ambivalence; it rises as a space of introspection that invites us to explore the potential of primordial mischief, recognizing it as the anchor that reconfigures identity and sustains the becoming of the self.

technique

generative art

format

portrait

duration

04:01

year

2026

WANT TO BRING ART INTO YOUR SPACE?

More from Sares

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Adam_Kruseman_Rafafans_Collage.mp4
    Art History
    73 artworks
  • Firewheel_Mia_Forrest_Video.mp4
  • Studio_Wormhole_I_Ellie_Pritts_Video.mov
  • Rainy_Leaves_Alex_Glocknitzer_AI.mp4
  • Pyramid_of_Giza_Obvious_AI.mov
  • Royal_Comp_Alexandre_Tamisier_3D.mp4
  • Perit_-_Irae_Sares_AI.mp4
  • +500
    artists
    View more
    +10k
    artworks
    View more

    Where did you scan from

    RATE YOUR EXPERIENCE