Anne-Laure Maison

France

Anne-Laure Maison was born in 1979 in Lyon and lives in Paris. After graduating as a space designer at the Beaux-Arts de Toulouse, she worked in an architectural agency (R&Sie, François Roche, 2002). She then decided to devote herself exclusively to her artistic practice after her residency at the Pavillon du Palais de Tokyo (2004-2005). Fascinated by the way people live in this world and deeply inhabited by her own family name, all her work deal with of architecture, the relationship between humanity and what is built, the way we appropriate it...


Her series of collages "Femme-Maison", questions the image of the contemporary woman, strong, free and autonomous, able to carry her own architecture... her own house. Proud of who they are and claiming their emancipation, these allegories are displayed on the walls of the cities that Anne-Laure explores. As a nocturnal flâneuse, she also wanders in our cities and, indiscreet, captures surreptitiously the images of our lit windows. Based on these views taken in passing, according to her nocturnal wanderings, she creates a treasure, which she recreates and reassembles in mosaic compositions, where these luminous vignettes come out of the shadows, imposing their presence in the series "Tableaux d'intimités". Human Soul, a project carried out in duo with the artist and navigator Michel Cam, shows the genesis of a work that aspires to establish a resonance with the Other. This project questions the interpenetration between the two artists and the world, the mark they leave in the landscapes they survey and the link it allows them to weave with the Other. Human Soul is an artistic association whose objective is to raise public awareness about the different states of Being in the world, to de-stigmatise Difference, to fight exclusion, to promote Otherness and to encourage openness to the Other through cultural projects. They are currently in residence at the Cité du refuge/ Armée du salut.


Anne-Laure_Maison_3D.png

Femme-Maison (l'équilibriste)

Femme-Maison_l_équilibriste_Anne-Laure_Maison_Collage.jpeg

At the origin of this series, there was a discovery, a revelation, brought about by Louise Bourgeois' drawings. The title "Femme-Maison" belongs to her, so I made it my own. First as a tribute. Then as a raison d'être.


For me, the "Femme-Maison" is the allegory of the contemporary woman: emancipated, independent, capable of carrying/supporting her architecture, her house, her life alone. Like many women today, I'm sensitive to this model. Yet I live in a society where male or traditional models wield a lot of power. I say models, but they could well be clichés. The man-as-pillar. Protective architecture, to be sure, but one that walls us in.


I want to be a "Femme-Maison". Become my own caryatid. Embody the metaphor. Inhabit my name viscerally too. I am, after all, a Maison. First name Anne-Laure.


I inscribe this approach on walls. In the city, in life, for all to see. I claim my freedom. My collages are not a quiet act. I challenge myself. With a beating heart. And yet, once this furtive act is over, I feel a sense of calm and solidity, like the walls on which I place my mark. The walls of the city. The walls of life. The walls of me, woman and Maison.

technique

collage

format

portrait

duration

00:00

year

2020

WANT TO BRING ART INTO YOUR SPACE?

More from Anne-Laure Maison

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Made In France
    46 artworks
  • Flamingos_Rudi_Sebastian_Photography.jpeg
  • Tableaux_d_intimités_I_Anne-Laure_Maison_Photography.png
  • +500
    artists
    View more
    +10k
    artworks
    View more

    Where did you scan from

    RATE YOUR EXPERIENCE