Blue Eye Queen

United States of America

Melissa DiVietri, or Blue Eye Queen, is an artist, advocate, and builder. Born with a rare condition that affects her spine and mobility, she learned how to endure, how to rebuild, and how to create her own door when none were open by shaping her pain into color, movement, and presence. Melissa's abstract paintings carry the weight of survival and the light of resilience, each layer holds memory, ache, victory, faith, and the discipline of getting up again. Meant to be felt, not analyzed, her work is emotional, physical, and invites connection. Earning a Bachelor of Science in Engineering allowed her to develop the technical foundations which influence her creations —from the layout of her studio for independent mobility, to the layered composition of canvases. Beyond her art practice, Melissa develops automated bot systems and AI-driven language tools, using technology as a bridge for education, support, community-building, and accessibility. For her, creativity is not confined to canvas; it is a structure, a network, a movement.

Her work has been exhibited internationally in galleries and public spaces like Detroit, Miami, Colombia, Bali, and also in digital and metaverse environments, where art becomes borderless and accessible. In addition to exhibitions, Melissa has collaborated with both grassroots organizations and global brands such as Yuga Labs, TedX, Google, Mazda, Ford, Mercedes-Benz, and Audi, where she bridges creativity, storytelling, and accessibility with digital innovation.


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Abstract Oceans Without Edges

Abstract_Oceans_Without_Edges_Blue_Eye_Queen_Generative_art.mp4

An ocean without edges is a metaphor for how I live: no limits on what I can create, no borders on where I can go, even as a differently abled artist. My art is that ocean — abstract, endless, and alive. To me, accessibility in art means no edge can shut someone out. We all belong in this ocean, swimming toward the constellation where creativity welcomes us equally.

Medium: Handmade non-toxic acrylic painting merged with generative AI, immersive oceanic abstraction

technique

generative art

format

portrait

duration

00:40

year

2025

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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