Jim Rolland

France

Jean-Michel Rolland is a French artist born in 1972. For a long time, he has been a musician and a painter, combining his two passions - sound and image - in digital arts since 2010. Through video art, generative art, audiovisual performances, and interactive installations, he questions temporality, the true fourth dimension inherent in moving images, as well as the duality between his two preferred mediums, sound and visual.

His formal research is guided by the desire to reveal the intrinsic nature of our perceptual environment and to twist it in order to create new realities in the world around us.

His works, always highly experimental, reflect the sometimes unexpected inner world of their author and yet enjoy significant international exposure.

Several of his works have been recognized for their originality by institutions such as the United Nations University (Dresden, Germany), Digital Graffiti in Miami (USA), Multimatograf (Russia), dokumentART (Germany and Poland), the University of North Carolina (USA), Festival do Minuto (Brazil), Artaq (France), ArchiShorts (Canada), and The International Video Art Review (Poland).


Jim_Rolland_Video.jpg

Souvenirs: Kayvan

Souvenirs_Kayvan_Jim_Rolland_Video.mp4

Fran Lejeune : "Taken on the spot, the artist's photograph with Kayvan does not resist either the pixelation of the image and the dynamic imposed on it.
As Roland Barthes "almost" recognized his mother in a photo, Jean-Michel Rolland "almost" relives this festive moment drowned in a black and white magma through which the faces show through from time to time.
If for Roland Barthes analog photography attests that this memory “was”, for Jean-Michel Rolland this suspended time is immediately destroyed thanks to digital.
He joins in this Bernard Stiegler for whom the epokhe, suspended time, is both maintained and radically questioned.
By destroying the precision of souvenir-photography, the artist thereby affirms a kind of disinterest in the past or at least in the images that freeze it.
If analog photograph attested to a past presence and did not lie, the artist destroys all these certainties with the digital image where each pixel can be moved, even truncated."

technique

video

format

landscape

duration

01:43

year

2023

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More from Jim Rolland

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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